mirror of
https://github.com/DarkFlippers/unleashed-firmware
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49dcf81743
* Do not load all signals at once (Draft) * Minor cleanup * Refactor remote renaming * Improve function signatures * Rename infrared_remote functions * Optimise signal loading * Implement adding signals to remote * Add read_name() method * Deprecate a function * Partially implement deleting signals (draft) * Use m-array instead of m-list for signal name directory * Use plain C strings instead of furi_string * Implement deleting signals * Implement deleting signals via generalised callback * Implement renaming signals * Rename some types * Some more renaming * Remove unused type * Implement inserting signals (internal use) * Improve InfraredMoveView * Send an event to move a signal * Remove unused type * Implement moving signals * Implement creating new remotes with one signal * Un-deprecate and rename a function * Add InfraredRemote API docs * Add InfraredSignal API docs * Better error messages * Show progress pop-up when moving buttons in a remote * Copy labels to the InfraredMoveView to avoid pointer invalidation * Improve file selection scene * Show progress pop-up when renaming buttons in a remote * Refactor a scene * Show progress when deleting a button from remote * Use a random name for temp files * Add docs to infrared_brute_force.h * Rename Infrared type to InfraredApp * Add docs to infrared_app_i.h * Deliver event data via a callback * Bundle event data together with event type * Change DataExchange behaviour * Adapt RPC debug app to new API * Remove rogue output * Add Doxygen comments to rpc_app.h * Simplify rpc_app.c code * Remove superflous parameter * Do not allocate protobuf messages on the stack * Fix GetError response * Support for button indices * Comment out shallow submodules * Fix F18 api * Fix logical error and add more debug output * fbt: testing unshallow for protobuf * github: lint&checks: unshallow prior to checks * Fix a TODO * github: do not unshallow the unshallowed * fbt: assets: only attempt to unshallow if cannot describe * Do not use the name when loading a signal by index (duh) * Simplify loading infrared signals by name * Sync with protobuf release * Infrared: use compact furi_crash macros Co-authored-by: hedger <hedger@nanode.su> Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
66 lines
2.4 KiB
C
66 lines
2.4 KiB
C
#include "../lfrfid_i.h"
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void lfrfid_scene_rpc_on_enter(void* context) {
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LfRfid* app = context;
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Popup* popup = app->popup;
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popup_set_header(popup, "LF RFID", 89, 42, AlignCenter, AlignBottom);
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popup_set_text(popup, "RPC mode", 89, 44, AlignCenter, AlignTop);
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popup_set_icon(popup, 0, 12, &I_RFIDDolphinSend_97x61);
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view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewPopup);
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notification_message(app->notifications, &sequence_display_backlight_on);
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app->rpc_state = LfRfidRpcStateIdle;
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}
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bool lfrfid_scene_rpc_on_event(void* context, SceneManagerEvent event) {
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LfRfid* app = context;
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Popup* popup = app->popup;
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UNUSED(event);
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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consumed = true;
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if(event.event == LfRfidEventExit) {
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rpc_system_app_confirm(app->rpc_ctx, true);
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scene_manager_stop(app->scene_manager);
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view_dispatcher_stop(app->view_dispatcher);
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} else if(event.event == LfRfidEventRpcSessionClose) {
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scene_manager_stop(app->scene_manager);
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view_dispatcher_stop(app->view_dispatcher);
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} else if(event.event == LfRfidEventRpcLoadFile) {
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bool result = false;
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if(app->rpc_state == LfRfidRpcStateIdle) {
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if(lfrfid_load_key_data(app, app->file_path, false)) {
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lfrfid_worker_start_thread(app->lfworker);
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lfrfid_worker_emulate_start(app->lfworker, (LFRFIDProtocol)app->protocol_id);
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app->rpc_state = LfRfidRpcStateEmulating;
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lfrfid_text_store_set(
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app, "emulating\n%s", furi_string_get_cstr(app->file_name));
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popup_set_text(popup, app->text_store, 89, 44, AlignCenter, AlignTop);
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notification_message(app->notifications, &sequence_blink_start_magenta);
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result = true;
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}
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}
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rpc_system_app_confirm(app->rpc_ctx, result);
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}
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}
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return consumed;
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}
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void lfrfid_scene_rpc_on_exit(void* context) {
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LfRfid* app = context;
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Popup* popup = app->popup;
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if(app->rpc_state == LfRfidRpcStateEmulating) {
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lfrfid_worker_stop(app->lfworker);
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lfrfid_worker_stop_thread(app->lfworker);
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notification_message(app->notifications, &sequence_blink_stop);
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}
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popup_reset(popup);
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}
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