unleashed-firmware/applications/main/infrared/scenes/infrared_scene_edit_move.c
2023-08-07 18:18:46 +09:00

44 lines
1.4 KiB
C

#include "../infrared_i.h"
static void infrared_scene_move_button(uint32_t index_old, uint32_t index_new, void* context) {
InfraredRemote* remote = context;
furi_assert(remote);
infrared_remote_move_button(remote, index_old, index_new);
}
static const char* infrared_scene_get_btn_name(uint32_t index, void* context) {
InfraredRemote* remote = context;
furi_assert(remote);
InfraredRemoteButton* button = infrared_remote_get_button(remote, index);
return (infrared_remote_button_get_name(button));
}
void infrared_scene_edit_move_on_enter(void* context) {
Infrared* infrared = context;
InfraredRemote* remote = infrared->remote;
infrared_move_view_set_callback(infrared->move_view, infrared_scene_move_button);
uint32_t btn_count = infrared_remote_get_button_count(remote);
infrared_move_view_list_init(
infrared->move_view, btn_count, infrared_scene_get_btn_name, remote);
infrared_move_view_list_update(infrared->move_view);
view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewMove);
}
bool infrared_scene_edit_move_on_event(void* context, SceneManagerEvent event) {
Infrared* infrared = context;
bool consumed = false;
UNUSED(event);
UNUSED(infrared);
return consumed;
}
void infrared_scene_edit_move_on_exit(void* context) {
Infrared* infrared = context;
InfraredRemote* remote = infrared->remote;
infrared_remote_store(remote);
}