unleashed-firmware/applications/gui/gui.c
DrZlo13 8f9b2513ff
[FL-140] Core api dynamic records (#296)
* SYSTEM: tickless mode with deep sleep.
* Move FreeRTOS ticks to lptim2
* API: move all sumbodules init routines to one place. Timebase: working lptim2 at tick source.
* API Timebase: lp-timer routines, timer access safe zones prediction and synchronization. FreeRTOS: adjust configuration for tickless mode.
* NFC: support for tickless mode.
* API Timebase: improve tick error handling in IRQ. Apploader: use insomnia mode to run applications.
* BLE: prevent sleep while core2 starting
* HAL: nap while in insomnia mode
* init records work
* try to implement record delete
* tests and flapp
* flapp subsystem
* new core functions to get app stat, simplify core code
* fix thread termination
* add strdup to core
* fix tests
* Refactoring: remove all unusued parts, update API usage, aggreagate API sources and headers, new record storage
* Refactoring: update furi record api usage, cleanup code
* Fix broken merge for freertos apps
* Core, Target: fix compilation warnings
* Drop firmware target local
* HAL Timebase, Power, Clock: semaphore guarded access to clock and power modes, better sleep mode.
* SD-Filesystem: wait for all deps to arrive before adding widget. Core, BLE: disable debug dump to serial.
* delete old app example-ipc
* delete old app fatfs list
* fix strobe app, add input header
* delete old display driver
* comment old app qr-code
* fix sd-card test, add forced widget update
* remove unused new core test
* increase heap to 128k
* comment and assert old core tests
* fix syntax

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-01-20 19:09:26 +03:00

222 lines
5.6 KiB
C

#include "gui.h"
#include "gui_i.h"
#include <furi.h>
#include <m-array.h>
#include <stdio.h>
#include "gui_event.h"
#include "canvas.h"
#include "canvas_i.h"
#include "widget.h"
#include "widget_i.h"
ARRAY_DEF(WidgetArray, Widget*, M_PTR_OPLIST);
struct Gui {
GuiEvent* event;
Canvas* canvas;
WidgetArray_t layers[GuiLayerMAX];
osMutexId_t mutex;
};
Widget* gui_widget_find_enabled(WidgetArray_t array) {
size_t widgets_count = WidgetArray_size(array);
for(size_t i = 0; i < widgets_count; i++) {
Widget* widget = *WidgetArray_get(array, widgets_count - i - 1);
if(widget_is_enabled(widget)) {
return widget;
}
}
return NULL;
}
void gui_update(Gui* gui) {
furi_assert(gui);
GuiMessage message;
message.type = GuiMessageTypeRedraw;
gui_event_messsage_send(gui->event, &message);
}
bool gui_redraw_fs(Gui* gui) {
canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
Widget* widget = gui_widget_find_enabled(gui->layers[GuiLayerFullscreen]);
if(widget) {
widget_draw(widget, gui->canvas);
return true;
} else {
return false;
}
}
void gui_redraw_status_bar(Gui* gui) {
WidgetArray_it_t it;
uint8_t x;
uint8_t x_used = 0;
uint8_t width;
Widget* widget;
// Right side
x = 128;
WidgetArray_it(it, gui->layers[GuiLayerStatusBarRight]);
while(!WidgetArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
// Render widget;
widget = *WidgetArray_ref(it);
if(widget_is_enabled(widget)) {
width = widget_get_width(widget);
if(!width) width = 8;
x_used += width;
x -= (width + 2);
canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y, width, GUI_STATUS_BAR_HEIGHT);
widget_draw(widget, gui->canvas);
}
WidgetArray_next(it);
}
// Left side
x = 0;
WidgetArray_it(it, gui->layers[GuiLayerStatusBarLeft]);
while(!WidgetArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
// Render widget;
widget = *WidgetArray_ref(it);
if(widget_is_enabled(widget)) {
width = widget_get_width(widget);
if(!width) width = 8;
x_used += width;
canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y, width, GUI_STATUS_BAR_HEIGHT);
widget_draw(widget, gui->canvas);
x += (width + 2);
}
WidgetArray_next(it);
}
}
bool gui_redraw_normal(Gui* gui) {
canvas_frame_set(gui->canvas, GUI_MAIN_X, GUI_MAIN_Y, GUI_MAIN_WIDTH, GUI_MAIN_HEIGHT);
Widget* widget = gui_widget_find_enabled(gui->layers[GuiLayerMain]);
if(widget) {
widget_draw(widget, gui->canvas);
return true;
}
return false;
}
bool gui_redraw_none(Gui* gui) {
canvas_frame_set(gui->canvas, GUI_MAIN_X, GUI_MAIN_Y, GUI_MAIN_WIDTH, GUI_MAIN_HEIGHT);
Widget* widget = gui_widget_find_enabled(gui->layers[GuiLayerNone]);
if(widget) {
widget_draw(widget, gui->canvas);
return true;
}
return false;
}
void gui_redraw(Gui* gui) {
furi_assert(gui);
gui_lock(gui);
canvas_reset(gui->canvas);
if(!gui_redraw_fs(gui)) {
if(!gui_redraw_normal(gui)) {
gui_redraw_none(gui);
}
gui_redraw_status_bar(gui);
}
canvas_commit(gui->canvas);
gui_unlock(gui);
}
void gui_input(Gui* gui, InputEvent* input_event) {
furi_assert(gui);
furi_assert(input_event);
gui_lock(gui);
Widget* widget = gui_widget_find_enabled(gui->layers[GuiLayerFullscreen]);
if(!widget) widget = gui_widget_find_enabled(gui->layers[GuiLayerMain]);
if(!widget) widget = gui_widget_find_enabled(gui->layers[GuiLayerNone]);
if(widget) {
widget_input(widget, input_event);
}
gui_unlock(gui);
}
void gui_lock(Gui* gui) {
furi_assert(gui);
furi_check(osMutexAcquire(gui->mutex, osWaitForever) == osOK);
}
void gui_unlock(Gui* gui) {
furi_assert(gui);
furi_check(osMutexRelease(gui->mutex) == osOK);
}
void gui_add_widget(Gui* gui, Widget* widget, GuiLayer layer) {
furi_assert(gui);
furi_assert(widget);
furi_check(layer < GuiLayerMAX);
gui_lock(gui);
WidgetArray_push_back(gui->layers[layer], widget);
widget_gui_set(widget, gui);
gui_unlock(gui);
gui_update(gui);
}
void gui_remove_widget(Gui* gui, Widget* widget) {
furi_assert(gui);
furi_assert(widget);
gui_lock(gui);
widget_gui_set(widget, NULL);
WidgetArray_it_t it;
for(size_t i = 0; i < GuiLayerMAX; i++) {
WidgetArray_it(it, gui->layers[i]);
while(!WidgetArray_end_p(it)) {
if(*WidgetArray_ref(it) == widget) {
WidgetArray_remove(gui->layers[i], it);
}
WidgetArray_next(it);
}
}
gui_unlock(gui);
}
Gui* gui_alloc() {
Gui* gui = furi_alloc(sizeof(Gui));
// Allocate mutex
gui->mutex = osMutexNew(NULL);
furi_check(gui->mutex);
// Event dispatcher
gui->event = gui_event_alloc();
// Drawing canvas
gui->canvas = canvas_init();
// Compose Layers
for(size_t i = 0; i < GuiLayerMAX; i++) {
WidgetArray_init(gui->layers[i]);
}
return gui;
}
void gui_task(void* p) {
Gui* gui = gui_alloc();
// Create FURI record
furi_record_create("gui", gui);
// Forever dispatch
while(1) {
GuiMessage message = gui_event_message_next(gui->event);
if(message.type == GuiMessageTypeRedraw) {
gui_redraw(gui);
} else if(message.type == GuiMessageTypeInput) {
gui_input(gui, &message.input);
}
}
}