mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-27 15:00:46 +00:00
8f9b2513ff
* SYSTEM: tickless mode with deep sleep. * Move FreeRTOS ticks to lptim2 * API: move all sumbodules init routines to one place. Timebase: working lptim2 at tick source. * API Timebase: lp-timer routines, timer access safe zones prediction and synchronization. FreeRTOS: adjust configuration for tickless mode. * NFC: support for tickless mode. * API Timebase: improve tick error handling in IRQ. Apploader: use insomnia mode to run applications. * BLE: prevent sleep while core2 starting * HAL: nap while in insomnia mode * init records work * try to implement record delete * tests and flapp * flapp subsystem * new core functions to get app stat, simplify core code * fix thread termination * add strdup to core * fix tests * Refactoring: remove all unusued parts, update API usage, aggreagate API sources and headers, new record storage * Refactoring: update furi record api usage, cleanup code * Fix broken merge for freertos apps * Core, Target: fix compilation warnings * Drop firmware target local * HAL Timebase, Power, Clock: semaphore guarded access to clock and power modes, better sleep mode. * SD-Filesystem: wait for all deps to arrive before adding widget. Core, BLE: disable debug dump to serial. * delete old app example-ipc * delete old app fatfs list * fix strobe app, add input header * delete old display driver * comment old app qr-code * fix sd-card test, add forced widget update * remove unused new core test * increase heap to 128k * comment and assert old core tests * fix syntax Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
222 lines
5.6 KiB
C
222 lines
5.6 KiB
C
#include "gui.h"
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#include "gui_i.h"
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#include <furi.h>
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#include <m-array.h>
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#include <stdio.h>
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#include "gui_event.h"
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#include "canvas.h"
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#include "canvas_i.h"
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#include "widget.h"
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#include "widget_i.h"
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ARRAY_DEF(WidgetArray, Widget*, M_PTR_OPLIST);
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struct Gui {
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GuiEvent* event;
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Canvas* canvas;
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WidgetArray_t layers[GuiLayerMAX];
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osMutexId_t mutex;
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};
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Widget* gui_widget_find_enabled(WidgetArray_t array) {
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size_t widgets_count = WidgetArray_size(array);
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for(size_t i = 0; i < widgets_count; i++) {
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Widget* widget = *WidgetArray_get(array, widgets_count - i - 1);
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if(widget_is_enabled(widget)) {
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return widget;
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}
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}
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return NULL;
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}
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void gui_update(Gui* gui) {
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furi_assert(gui);
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GuiMessage message;
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message.type = GuiMessageTypeRedraw;
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gui_event_messsage_send(gui->event, &message);
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}
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bool gui_redraw_fs(Gui* gui) {
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canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
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Widget* widget = gui_widget_find_enabled(gui->layers[GuiLayerFullscreen]);
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if(widget) {
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widget_draw(widget, gui->canvas);
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return true;
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} else {
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return false;
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}
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}
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void gui_redraw_status_bar(Gui* gui) {
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WidgetArray_it_t it;
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uint8_t x;
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uint8_t x_used = 0;
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uint8_t width;
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Widget* widget;
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// Right side
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x = 128;
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WidgetArray_it(it, gui->layers[GuiLayerStatusBarRight]);
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while(!WidgetArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
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// Render widget;
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widget = *WidgetArray_ref(it);
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if(widget_is_enabled(widget)) {
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width = widget_get_width(widget);
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if(!width) width = 8;
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x_used += width;
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x -= (width + 2);
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canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y, width, GUI_STATUS_BAR_HEIGHT);
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widget_draw(widget, gui->canvas);
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}
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WidgetArray_next(it);
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}
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// Left side
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x = 0;
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WidgetArray_it(it, gui->layers[GuiLayerStatusBarLeft]);
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while(!WidgetArray_end_p(it) && x_used < GUI_STATUS_BAR_WIDTH) {
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// Render widget;
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widget = *WidgetArray_ref(it);
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if(widget_is_enabled(widget)) {
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width = widget_get_width(widget);
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if(!width) width = 8;
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x_used += width;
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canvas_frame_set(gui->canvas, x, GUI_STATUS_BAR_Y, width, GUI_STATUS_BAR_HEIGHT);
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widget_draw(widget, gui->canvas);
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x += (width + 2);
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}
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WidgetArray_next(it);
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}
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}
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bool gui_redraw_normal(Gui* gui) {
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canvas_frame_set(gui->canvas, GUI_MAIN_X, GUI_MAIN_Y, GUI_MAIN_WIDTH, GUI_MAIN_HEIGHT);
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Widget* widget = gui_widget_find_enabled(gui->layers[GuiLayerMain]);
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if(widget) {
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widget_draw(widget, gui->canvas);
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return true;
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}
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return false;
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}
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bool gui_redraw_none(Gui* gui) {
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canvas_frame_set(gui->canvas, GUI_MAIN_X, GUI_MAIN_Y, GUI_MAIN_WIDTH, GUI_MAIN_HEIGHT);
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Widget* widget = gui_widget_find_enabled(gui->layers[GuiLayerNone]);
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if(widget) {
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widget_draw(widget, gui->canvas);
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return true;
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}
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return false;
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}
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void gui_redraw(Gui* gui) {
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furi_assert(gui);
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gui_lock(gui);
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canvas_reset(gui->canvas);
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if(!gui_redraw_fs(gui)) {
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if(!gui_redraw_normal(gui)) {
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gui_redraw_none(gui);
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}
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gui_redraw_status_bar(gui);
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}
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canvas_commit(gui->canvas);
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gui_unlock(gui);
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}
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void gui_input(Gui* gui, InputEvent* input_event) {
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furi_assert(gui);
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furi_assert(input_event);
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gui_lock(gui);
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Widget* widget = gui_widget_find_enabled(gui->layers[GuiLayerFullscreen]);
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if(!widget) widget = gui_widget_find_enabled(gui->layers[GuiLayerMain]);
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if(!widget) widget = gui_widget_find_enabled(gui->layers[GuiLayerNone]);
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if(widget) {
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widget_input(widget, input_event);
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}
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gui_unlock(gui);
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}
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void gui_lock(Gui* gui) {
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furi_assert(gui);
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furi_check(osMutexAcquire(gui->mutex, osWaitForever) == osOK);
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}
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void gui_unlock(Gui* gui) {
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furi_assert(gui);
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furi_check(osMutexRelease(gui->mutex) == osOK);
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}
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void gui_add_widget(Gui* gui, Widget* widget, GuiLayer layer) {
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furi_assert(gui);
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furi_assert(widget);
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furi_check(layer < GuiLayerMAX);
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gui_lock(gui);
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WidgetArray_push_back(gui->layers[layer], widget);
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widget_gui_set(widget, gui);
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gui_unlock(gui);
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gui_update(gui);
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}
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void gui_remove_widget(Gui* gui, Widget* widget) {
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furi_assert(gui);
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furi_assert(widget);
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gui_lock(gui);
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widget_gui_set(widget, NULL);
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WidgetArray_it_t it;
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for(size_t i = 0; i < GuiLayerMAX; i++) {
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WidgetArray_it(it, gui->layers[i]);
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while(!WidgetArray_end_p(it)) {
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if(*WidgetArray_ref(it) == widget) {
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WidgetArray_remove(gui->layers[i], it);
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}
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WidgetArray_next(it);
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}
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}
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gui_unlock(gui);
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}
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Gui* gui_alloc() {
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Gui* gui = furi_alloc(sizeof(Gui));
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// Allocate mutex
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gui->mutex = osMutexNew(NULL);
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furi_check(gui->mutex);
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// Event dispatcher
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gui->event = gui_event_alloc();
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// Drawing canvas
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gui->canvas = canvas_init();
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// Compose Layers
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for(size_t i = 0; i < GuiLayerMAX; i++) {
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WidgetArray_init(gui->layers[i]);
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}
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return gui;
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}
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void gui_task(void* p) {
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Gui* gui = gui_alloc();
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// Create FURI record
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furi_record_create("gui", gui);
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// Forever dispatch
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while(1) {
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GuiMessage message = gui_event_message_next(gui->event);
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if(message.type == GuiMessageTypeRedraw) {
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gui_redraw(gui);
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} else if(message.type == GuiMessageTypeInput) {
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gui_input(gui, &message.input);
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}
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}
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}
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