mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-16 01:28:00 +00:00
c97d766e5b
* fix stack size, file listing works * fix scrollbar, update docs * cut long filenames * Dolphin: overhaul unlocking logic, unlocked message added * furi - added common_defines.h, minor macro cleanup; fix scrollbar type conversion * remove door opening animation * adaptive long file name shortening, item icons, invert selection * archive: browser tab, file types (beta); scenes: fix sleep emote * dont trim unknown extensions * fix string_size usage * array container for file list, fixes * better path handling * archive: renaming, adding to favorites worksl scrollbar fix: limit min bar height to 1px to prevent disappearance on large lists Co-authored-by: あく <alleteam@gmail.com>
65 lines
1.5 KiB
C
65 lines
1.5 KiB
C
#pragma once
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#include <stdint.h>
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#include <stdbool.h>
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#include <gui/canvas.h>
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#include <input/input.h>
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#include <furi.h>
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// Idle screen
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typedef enum {
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DolphinViewIdleMain,
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DolphinViewFirstStart,
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DolphinViewStats,
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DolphinViewHwMismatch,
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DolphinViewLockMenu,
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} DolphinViewIdle;
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// Debug info
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typedef enum {
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DolphinViewStatsFw,
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DolphinViewStatsBoot,
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DolphinViewStatsMeta,
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DolphinViewStatsTotalCount,
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} DolphinViewStatsScreens;
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typedef struct {
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uint32_t page;
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} DolphinViewFirstStartModel;
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void dolphin_view_first_start_draw(Canvas* canvas, void* model);
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bool dolphin_view_first_start_input(InputEvent* event, void* context);
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typedef struct {
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uint32_t icounter;
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uint32_t butthurt;
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DolphinViewStatsScreens screen;
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} DolphinViewStatsModel;
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typedef struct {
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uint8_t idx;
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int8_t door_left_x;
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int8_t door_right_x;
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uint8_t exit_timeout;
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bool locked;
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} DolphinViewLockMenuModel;
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typedef struct {
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Icon* animation;
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uint8_t scene_num;
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uint8_t hint_timeout;
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bool locked;
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} DolphinViewMainModel;
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void dolphin_view_idle_main_draw(Canvas* canvas, void* model);
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bool dolphin_view_idle_main_input(InputEvent* event, void* context);
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void dolphin_view_idle_up_draw(Canvas* canvas, void* model);
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void dolphin_view_lockmenu_draw(Canvas* canvas, void* model);
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void dolphin_view_idle_down_draw(Canvas* canvas, void* model);
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void dolphin_view_hw_mismatch_draw(Canvas* canvas, void* model);
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uint32_t dolphin_view_idle_back(void* context);
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