unleashed-firmware/applications/subghz/scenes/subghz_scene_save_name.c
Skorpionm 0a8a944e10
Skorp subghz signal archive (#667)
* SubGhz: Add millis() furi, add subghz history struct
* SubGhz: Fix subghz history
* Gubghz: Fix code repeat  history, add clean history
* SubGhz: reading and adding keys to history
* Gui: Renaming Sub 1-Ghz -> SubGhz
* Archive: Renaming Sub 1-Ghz -> SubGhz
* SubGhz:  Add menu history, modified button for sending a signal, changed output of data about accepted protocol
* Archive: Fix name subghz
* SubGhz: Menu navigation
* Assets: Add assets/SubGHz/icon.png
* Assets: add new icons for subghz
* SubGhz: Fix name Add manually scene
* SubGhz: Fix load icon Read scene. rename encoder struct,  rename protocol function load from file, add load raw data protocol, add info pleasant signals all protocol
* SubGhz: fix memory leak
* SubGhz: change of receiving frequency for read scene
* SubGhz: Add save/load frequency and preset, add automatic configuration of transmit/receive to the desired frequency and modulation, add button "save" config scene
* SubGhz: Fix frequency and preset, fix frequency add manualli scene, fix re-executing the parser
* Furi-hal-subghz: add 2-FSK config, fix ook config 650KHz BW Tx filter
* Fix formatting and release build
* SubGhz: Delete read scene
* SubGhz: Fix frequency add manualli scene,  refactoring code
* SubGhz: 2 profiles for OOK, fix broken build.
* SubGhz: Add passing static codes from read scene, add notification read scene, refactoring code
* SubGhz: fix assert on worker double stop.

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-08-28 16:51:48 +03:00

56 lines
1.7 KiB
C

#include "../subghz_i.h"
#include <lib/toolbox/random_name.h>
#include "file-worker.h"
#define SCENE_SAVE_NAME_CUSTOM_EVENT (0UL)
void subghz_scene_save_name_text_input_callback(void* context) {
SubGhz* subghz = context;
view_dispatcher_send_custom_event(subghz->view_dispatcher, SCENE_SAVE_NAME_CUSTOM_EVENT);
}
const void subghz_scene_save_name_on_enter(void* context) {
SubGhz* subghz = context;
// Setup view
TextInput* text_input = subghz->text_input;
bool dev_name_empty = false;
set_random_name(subghz->text_store, sizeof(subghz->text_store));
dev_name_empty = true;
text_input_set_header_text(text_input, "Name signal");
text_input_set_result_callback(
text_input,
subghz_scene_save_name_text_input_callback,
subghz,
subghz->text_store,
22, //Max len name
dev_name_empty);
view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewTextInput);
}
const bool subghz_scene_save_name_on_event(void* context, SceneManagerEvent event) {
SubGhz* subghz = context;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SCENE_SAVE_NAME_CUSTOM_EVENT) {
if(subghz_save_protocol_to_file(subghz, subghz->text_store)) {
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSaveSuccess);
return true;
} else {
//Error save
return true;
}
}
}
return false;
}
const void subghz_scene_save_name_on_exit(void* context) {
SubGhz* subghz = context;
// Clear view
text_input_set_header_text(subghz->text_input, NULL);
text_input_set_result_callback(subghz->text_input, NULL, NULL, NULL, 0, false);
}