mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-22 18:53:18 +00:00
0a8a944e10
* SubGhz: Add millis() furi, add subghz history struct * SubGhz: Fix subghz history * Gubghz: Fix code repeat history, add clean history * SubGhz: reading and adding keys to history * Gui: Renaming Sub 1-Ghz -> SubGhz * Archive: Renaming Sub 1-Ghz -> SubGhz * SubGhz: Add menu history, modified button for sending a signal, changed output of data about accepted protocol * Archive: Fix name subghz * SubGhz: Menu navigation * Assets: Add assets/SubGHz/icon.png * Assets: add new icons for subghz * SubGhz: Fix name Add manually scene * SubGhz: Fix load icon Read scene. rename encoder struct, rename protocol function load from file, add load raw data protocol, add info pleasant signals all protocol * SubGhz: fix memory leak * SubGhz: change of receiving frequency for read scene * SubGhz: Add save/load frequency and preset, add automatic configuration of transmit/receive to the desired frequency and modulation, add button "save" config scene * SubGhz: Fix frequency and preset, fix frequency add manualli scene, fix re-executing the parser * Furi-hal-subghz: add 2-FSK config, fix ook config 650KHz BW Tx filter * Fix formatting and release build * SubGhz: Delete read scene * SubGhz: Fix frequency add manualli scene, refactoring code * SubGhz: 2 profiles for OOK, fix broken build. * SubGhz: Add passing static codes from read scene, add notification read scene, refactoring code * SubGhz: fix assert on worker double stop. Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
56 lines
1.7 KiB
C
56 lines
1.7 KiB
C
#include "../subghz_i.h"
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#include <lib/toolbox/random_name.h>
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#include "file-worker.h"
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#define SCENE_SAVE_NAME_CUSTOM_EVENT (0UL)
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void subghz_scene_save_name_text_input_callback(void* context) {
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SubGhz* subghz = context;
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view_dispatcher_send_custom_event(subghz->view_dispatcher, SCENE_SAVE_NAME_CUSTOM_EVENT);
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}
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const void subghz_scene_save_name_on_enter(void* context) {
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SubGhz* subghz = context;
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// Setup view
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TextInput* text_input = subghz->text_input;
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bool dev_name_empty = false;
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set_random_name(subghz->text_store, sizeof(subghz->text_store));
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dev_name_empty = true;
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text_input_set_header_text(text_input, "Name signal");
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text_input_set_result_callback(
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text_input,
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subghz_scene_save_name_text_input_callback,
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subghz,
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subghz->text_store,
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22, //Max len name
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dev_name_empty);
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view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewTextInput);
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}
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const bool subghz_scene_save_name_on_event(void* context, SceneManagerEvent event) {
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SubGhz* subghz = context;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == SCENE_SAVE_NAME_CUSTOM_EVENT) {
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if(subghz_save_protocol_to_file(subghz, subghz->text_store)) {
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scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSaveSuccess);
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return true;
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} else {
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//Error save
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return true;
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}
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}
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}
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return false;
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}
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const void subghz_scene_save_name_on_exit(void* context) {
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SubGhz* subghz = context;
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// Clear view
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text_input_set_header_text(subghz->text_input, NULL);
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text_input_set_result_callback(subghz->text_input, NULL, NULL, NULL, 0, false);
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}
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