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https://github.com/DarkFlippers/unleashed-firmware
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40 lines
910 B
C
40 lines
910 B
C
#pragma once
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#include "gui_i.h"
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#include "view_port.h"
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struct ViewPort {
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Gui* gui;
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bool is_enabled;
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ViewPortOrientation orientation;
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uint8_t width;
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uint8_t height;
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ViewPortDrawCallback draw_callback;
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void* draw_callback_context;
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ViewPortInputCallback input_callback;
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void* input_callback_context;
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};
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/*
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* Set GUI reference.
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* To be used by GUI, called upon view_port tree insert
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* @param gui - gui instance pointer.
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*/
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void view_port_gui_set(ViewPort* view_port, Gui* gui);
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/*
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* Process draw call. Calls draw callback.
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* To be used by GUI, called on tree redraw.
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* @param canvas - canvas to draw at.
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*/
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void view_port_draw(ViewPort* view_port, Canvas* canvas);
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/*
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* Process input. Calls input callbac
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* To be used by GUI, called on input dispatch.
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* @param event - pointer to input event.
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*/
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void view_port_input(ViewPort* view_port, InputEvent* event);
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