mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-22 10:43:11 +00:00
e17336498d
* Gui: move rotation logic to ViewPort, replace delayed View switch in ViewDispatcher with event filtering and redirection to previous view. * SubGhz: add function description * Gui, Input: add event id to input events. * SubGhz: fix "crashing on ?" * SubGhz: add icon scanning * SubGhz: updated interface read scene, updated interface config scene * Assets: update subghz assets * SubGhz: replaced the picture in the read scene, changed the paths to additional files * SubGhz: fix deadlock in timer callback * SubGhz: fix icon read scene * SubGhz: fix icon read scene * SubGhz: fix duble text transmitter scene * SubGhz: correct spelling. Gui: bigger queue for ViewDispatcher. * SubGhz: fix creation and transmission of dynamic code without the presence of a manufactory key * SubGhz: fix keelog, setting a name in the absence of a manufactory key * SubGhz: fix load bad keelog key * Format sources * Furi: remove garbage from core. GpioTester: fix memory leak and cleanup * Accessor: remove obsolete notification code * MusicPlayer: remove input event injection * Input: rename id to sequence Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
326 lines
8.3 KiB
C
326 lines
8.3 KiB
C
#include "canvas_i.h"
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#include "icon_i.h"
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#include "icon_animation_i.h"
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#include <furi.h>
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#include <furi-hal.h>
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uint8_t u8g2_gpio_and_delay_stm32(u8x8_t* u8x8, uint8_t msg, uint8_t arg_int, void* arg_ptr);
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uint8_t u8x8_hw_spi_stm32(u8x8_t* u8x8, uint8_t msg, uint8_t arg_int, void* arg_ptr);
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Canvas* canvas_init() {
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Canvas* canvas = furi_alloc(sizeof(Canvas));
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furi_hal_power_insomnia_enter();
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canvas->orientation = CanvasOrientationHorizontal;
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u8g2_Setup_st7565_erc12864_alt_f(
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&canvas->fb, U8G2_R0, u8x8_hw_spi_stm32, u8g2_gpio_and_delay_stm32);
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// send init sequence to the display, display is in sleep mode after this
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u8g2_InitDisplay(&canvas->fb);
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u8g2_SetContrast(&canvas->fb, 36);
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// wake up display
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u8g2_ClearBuffer(&canvas->fb);
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u8g2_SetPowerSave(&canvas->fb, 0);
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u8g2_SendBuffer(&canvas->fb);
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furi_hal_power_insomnia_exit();
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return canvas;
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}
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void canvas_free(Canvas* canvas) {
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furi_assert(canvas);
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free(canvas);
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}
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void canvas_reset(Canvas* canvas) {
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furi_assert(canvas);
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canvas_clear(canvas);
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canvas_set_color(canvas, ColorBlack);
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canvas_set_font(canvas, FontSecondary);
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}
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void canvas_commit(Canvas* canvas) {
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furi_assert(canvas);
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u8g2_SetPowerSave(&canvas->fb, 0); // wake up display
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u8g2_SendBuffer(&canvas->fb);
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}
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uint8_t* canvas_get_buffer(Canvas* canvas) {
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furi_assert(canvas);
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return u8g2_GetBufferPtr(&canvas->fb);
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}
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size_t canvas_get_buffer_size(Canvas* canvas) {
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furi_assert(canvas);
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return u8g2_GetBufferTileWidth(&canvas->fb) * u8g2_GetBufferTileHeight(&canvas->fb) * 8;
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}
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void canvas_frame_set(
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Canvas* canvas,
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uint8_t offset_x,
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uint8_t offset_y,
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uint8_t width,
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uint8_t height) {
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furi_assert(canvas);
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canvas->offset_x = offset_x;
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canvas->offset_y = offset_y;
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canvas->width = width;
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canvas->height = height;
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}
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uint8_t canvas_width(Canvas* canvas) {
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furi_assert(canvas);
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return canvas->width;
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}
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uint8_t canvas_height(Canvas* canvas) {
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furi_assert(canvas);
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return canvas->height;
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}
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uint8_t canvas_current_font_height(Canvas* canvas) {
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furi_assert(canvas);
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uint8_t font_height = u8g2_GetMaxCharHeight(&canvas->fb);
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if(canvas->fb.font == u8g2_font_haxrcorp4089_tr) {
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font_height += 1;
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}
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return font_height;
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}
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void canvas_clear(Canvas* canvas) {
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furi_assert(canvas);
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u8g2_ClearBuffer(&canvas->fb);
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}
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void canvas_set_color(Canvas* canvas, Color color) {
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furi_assert(canvas);
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u8g2_SetDrawColor(&canvas->fb, color);
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}
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void canvas_invert_color(Canvas* canvas) {
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canvas->fb.draw_color = !canvas->fb.draw_color;
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}
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void canvas_set_font(Canvas* canvas, Font font) {
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furi_assert(canvas);
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u8g2_SetFontMode(&canvas->fb, 1);
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if(font == FontPrimary) {
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u8g2_SetFont(&canvas->fb, u8g2_font_helvB08_tf);
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} else if(font == FontSecondary) {
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u8g2_SetFont(&canvas->fb, u8g2_font_haxrcorp4089_tr);
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} else if(font == FontKeyboard) {
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u8g2_SetFont(&canvas->fb, u8g2_font_profont11_mf);
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} else {
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furi_check(0);
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}
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}
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void canvas_draw_str(Canvas* canvas, uint8_t x, uint8_t y, const char* str) {
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furi_assert(canvas);
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if(!str) return;
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawStr(&canvas->fb, x, y, str);
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}
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void canvas_draw_str_aligned(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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Align horizontal,
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Align vertical,
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const char* str) {
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furi_assert(canvas);
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if(!str) return;
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x += canvas->offset_x;
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y += canvas->offset_y;
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switch(horizontal) {
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case AlignLeft:
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break;
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case AlignRight:
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x -= u8g2_GetStrWidth(&canvas->fb, str);
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break;
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case AlignCenter:
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x -= (u8g2_GetStrWidth(&canvas->fb, str) / 2);
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break;
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default:
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furi_check(0);
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break;
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}
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switch(vertical) {
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case AlignTop:
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y += u8g2_GetAscent(&canvas->fb);
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break;
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case AlignBottom:
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break;
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case AlignCenter:
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y += (u8g2_GetAscent(&canvas->fb) / 2);
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break;
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default:
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furi_check(0);
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break;
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}
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u8g2_DrawStr(&canvas->fb, x, y, str);
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}
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uint16_t canvas_string_width(Canvas* canvas, const char* str) {
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furi_assert(canvas);
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if(!str) return 0;
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return u8g2_GetStrWidth(&canvas->fb, str);
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}
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uint8_t canvas_glyph_width(Canvas* canvas, char symbol) {
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furi_assert(canvas);
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return u8g2_GetGlyphWidth(&canvas->fb, symbol);
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}
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void canvas_draw_icon_animation(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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IconAnimation* icon_animation) {
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furi_assert(canvas);
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furi_assert(icon_animation);
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawXBM(
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&canvas->fb,
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x,
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y,
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icon_animation_get_width(icon_animation),
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icon_animation_get_height(icon_animation),
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icon_animation_get_data(icon_animation));
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}
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void canvas_draw_icon(Canvas* canvas, uint8_t x, uint8_t y, const Icon* icon) {
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furi_assert(canvas);
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furi_assert(icon);
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawXBM(
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&canvas->fb, x, y, icon_get_width(icon), icon_get_height(icon), icon_get_data(icon));
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}
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void canvas_draw_dot(Canvas* canvas, uint8_t x, uint8_t y) {
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furi_assert(canvas);
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawPixel(&canvas->fb, x, y);
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}
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void canvas_draw_box(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
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furi_assert(canvas);
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawBox(&canvas->fb, x, y, width, height);
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}
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void canvas_draw_rbox(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t width,
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uint8_t height,
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uint8_t radius) {
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furi_assert(canvas);
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawRBox(&canvas->fb, x, y, width, height, radius);
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}
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void canvas_draw_frame(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height) {
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furi_assert(canvas);
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawFrame(&canvas->fb, x, y, width, height);
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}
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void canvas_draw_rframe(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t width,
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uint8_t height,
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uint8_t radius) {
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furi_assert(canvas);
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawRFrame(&canvas->fb, x, y, width, height, radius);
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}
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void canvas_draw_line(Canvas* canvas, uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2) {
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furi_assert(canvas);
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x1 += canvas->offset_x;
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y1 += canvas->offset_y;
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x2 += canvas->offset_x;
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y2 += canvas->offset_y;
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u8g2_DrawLine(&canvas->fb, x1, y1, x2, y2);
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}
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void canvas_draw_circle(Canvas* canvas, uint8_t x, uint8_t y, uint8_t radius) {
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furi_assert(canvas);
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawCircle(&canvas->fb, x, y, radius, U8G2_DRAW_ALL);
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}
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void canvas_draw_disc(Canvas* canvas, uint8_t x, uint8_t y, uint8_t radius) {
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furi_assert(canvas);
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawDisc(&canvas->fb, x, y, radius, U8G2_DRAW_ALL);
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}
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void canvas_draw_xbm(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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uint8_t w,
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uint8_t h,
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const uint8_t* bitmap) {
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furi_assert(canvas);
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawXBM(&canvas->fb, x, y, w, h, bitmap);
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}
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void canvas_draw_glyph(Canvas* canvas, uint8_t x, uint8_t y, uint16_t ch) {
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furi_assert(canvas);
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x += canvas->offset_x;
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y += canvas->offset_y;
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u8g2_DrawGlyph(&canvas->fb, x, y, ch);
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}
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void canvas_set_bitmap_mode(Canvas* canvas, bool alpha) {
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u8g2_SetBitmapMode(&canvas->fb, alpha ? 1 : 0);
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}
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void canvas_set_orientation(Canvas* canvas, CanvasOrientation orientation) {
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furi_assert(canvas);
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if(canvas->orientation != orientation) {
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canvas->orientation = orientation;
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if(canvas->orientation == CanvasOrientationHorizontal) {
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FURI_SWAP(canvas->width, canvas->height);
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u8g2_SetDisplayRotation(&canvas->fb, U8G2_R0);
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} else if(canvas->orientation == CanvasOrientationVertical) {
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FURI_SWAP(canvas->width, canvas->height);
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u8g2_SetDisplayRotation(&canvas->fb, U8G2_R3);
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} else {
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furi_assert(0);
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}
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}
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}
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CanvasOrientation canvas_get_orientation(const Canvas* canvas) {
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return canvas->orientation;
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}
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