unleashed-firmware/applications/plugins/subbrute/scenes/subbrute_scene_start.c

68 lines
No EOL
2.3 KiB
C

#include "../subbrute_i.h"
#include "../subbrute_custom_event.h"
#include "../views/subbrute_main_view.h"
#define TAG "SubBruteSceneStart"
void subbrute_scene_start_callback(SubBruteCustomEvent event, void* context) {
furi_assert(context);
SubBruteState* instance = (SubBruteState*)context;
#ifdef FURI_DEBUG
FURI_LOG_D(TAG, "subbrute_scene_start_callback");
#endif
view_dispatcher_send_custom_event(instance->view_dispatcher, event);
}
void subbrute_scene_start_on_enter(void* context) {
furi_assert(context);
#ifdef FURI_DEBUG
FURI_LOG_I(TAG, "subbrute_scene_start_on_enter");
#endif
SubBruteState* instance = (SubBruteState*)context;
SubBruteMainView* view = instance->view_main;
instance->current_view = SubBruteViewMain;
subbrute_main_view_set_callback(view, subbrute_scene_start_callback, instance);
subbrute_main_view_set_index(view, (uint8_t)instance->device->attack);
#ifdef FURI_DEBUG
FURI_LOG_I(TAG, "view_dispatcher_switch_to_view");
#endif
view_dispatcher_switch_to_view(instance->view_dispatcher, instance->current_view);
}
void subbrute_scene_start_on_exit(void* context) {
UNUSED(context);
#ifdef FURI_DEBUG
FURI_LOG_I(TAG, "subbrute_scene_start_on_exit");
#endif
}
bool subbrute_scene_start_on_event(void* context, SceneManagerEvent event) {
SubBruteState* instance = (SubBruteState*)context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
#ifdef FURI_DEBUG
FURI_LOG_D(TAG, "Event: %d", event.event);
#endif
if(event.event == SubBruteCustomEventTypeMenuSelected) {
SubBruteAttacks attack = subbrute_main_view_get_index(instance->view_main);
subbrute_device_attack_set(instance->device, attack, NULL);
scene_manager_next_scene(instance->scene_manager, SubBruteSceneSetupAttack);
consumed = true;
} else if(event.event == SubBruteCustomEventTypeLoadFile) {
scene_manager_next_scene(instance->scene_manager, SubBruteSceneLoadFile);
consumed = true;
}
} else if (event.type == SceneManagerEventTypeBack) {
//exit app
scene_manager_stop(instance->scene_manager);
view_dispatcher_stop(instance->view_dispatcher);
consumed = true;
}
return consumed;
}