mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-24 05:23:06 +00:00
6f7bcdf9a7
* SubGhz: Fix Timer hopping * SubGhz: add display of received packages and their maximum number. redesigned interface, the maximum number of received packages increased to 50 * SubGhz: add clearing history on exit read scene, jump after saving the key into the history of received signals * SubGhz: Fix honoring the width of the icon for transmitter scene * RFID: Fix [FL-1755] freeze after key emulation * SubGhz: drop analyze scene and views * SubGhz: fix save scene * Input, GUI: new event delivery scheme that groups event for complementarity. * Gui: update View Dispatcher documentation * Gui: remove dead code, wait till all input events are delivered in ViewDispatcher in queue mode. * Gui: update comment in ViewDispatcher * FuriHal: fix incorrect clock disable invocation * FuriHal: proper include * SubGhz: properly reset history in receiver view * Gui: correct view switch order and non-complementary events discarding Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
63 lines
1.7 KiB
C
63 lines
1.7 KiB
C
#pragma once
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#include <furi.h>
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#include <m-dict.h>
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#include "view_dispatcher.h"
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#include "view_i.h"
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#include "gui_i.h"
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DICT_DEF2(ViewDict, uint32_t, M_DEFAULT_OPLIST, View*, M_PTR_OPLIST)
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struct ViewDispatcher {
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osMessageQueueId_t queue;
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Gui* gui;
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ViewPort* view_port;
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ViewDict_t views;
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View* current_view;
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View* delayed_next_view;
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uint8_t ongoing_input_events_count;
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ViewDispatcherCustomEventCallback custom_event_callback;
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ViewDispatcherNavigationEventCallback navigation_event_callback;
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ViewDispatcherTickEventCallback tick_event_callback;
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uint32_t tick_period;
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void* event_context;
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};
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typedef enum {
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ViewDispatcherMessageTypeInput,
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ViewDispatcherMessageTypeCustomEvent,
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ViewDispatcherMessageTypeStop,
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} ViewDispatcherMessageType;
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typedef struct {
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ViewDispatcherMessageType type;
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union {
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InputEvent input;
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uint32_t custom_event;
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};
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} ViewDispatcherMessage;
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/* ViewPort Draw Callback */
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void view_dispatcher_draw_callback(Canvas* canvas, void* context);
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/* ViewPort Input Callback */
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void view_dispatcher_input_callback(InputEvent* event, void* context);
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/* Input handler */
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void view_dispatcher_handle_input(ViewDispatcher* view_dispatcher, InputEvent* event);
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/* Tick handler */
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void view_dispatcher_handle_tick_event(ViewDispatcher* view_dispatcher);
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/* Custom event handler */
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void view_dispatcher_handle_custom_event(ViewDispatcher* view_dispatcher, uint32_t event);
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/* Set current view, dispatches view enter and exit */
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void view_dispatcher_set_current_view(ViewDispatcher* view_dispatcher, View* view);
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/* ViewDispatcher update event */
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void view_dispatcher_update(View* view, void* context);
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