unleashed-firmware/applications/main/infrared/scenes/infrared_scene_universal.c
Georgii Surkov c8180747db
[FL-3456] Allow for larger Infrared remotes (#3164)
* Do not load all signals at once (Draft)
* Minor cleanup
* Refactor remote renaming
* Improve function signatures
* Rename infrared_remote functions
* Optimise signal loading
* Implement adding signals to remote
* Add read_name() method
* Deprecate a function
* Partially implement deleting signals (draft)
* Use m-array instead of m-list for signal name directory
* Use plain C strings instead of furi_string
* Implement deleting signals
* Implement deleting signals via generalised callback
* Implement renaming signals
* Rename some types
* Some more renaming
* Remove unused type
* Implement inserting signals (internal use)
* Improve InfraredMoveView
* Send an event to move a signal
* Remove unused type
* Implement moving signals
* Implement creating new remotes with one signal
* Un-deprecate and rename a function
* Add InfraredRemote API docs
* Add InfraredSignal API docs
* Better error messages
* Show progress pop-up when moving buttons in a remote
* Copy labels to the InfraredMoveView to avoid pointer invalidation
* Improve file selection scene
* Show progress pop-up when renaming buttons in a remote
* Refactor a scene
* Show progress when deleting a button from remote
* Use a random name for temp files
* Add docs to infrared_brute_force.h
* Rename Infrared type to InfraredApp
* Add docs to infrared_app_i.h

Co-authored-by: あく <alleteam@gmail.com>
2023-10-31 01:20:35 +09:00

77 lines
2.6 KiB
C

#include "../infrared_app_i.h"
typedef enum {
SubmenuIndexUniversalTV,
SubmenuIndexUniversalAC,
SubmenuIndexUniversalAudio,
SubmenuIndexUniversalProjector,
} SubmenuIndex;
static void infrared_scene_universal_submenu_callback(void* context, uint32_t index) {
InfraredApp* infrared = context;
view_dispatcher_send_custom_event(infrared->view_dispatcher, index);
}
void infrared_scene_universal_on_enter(void* context) {
InfraredApp* infrared = context;
Submenu* submenu = infrared->submenu;
submenu_add_item(
submenu,
"TVs",
SubmenuIndexUniversalTV,
infrared_scene_universal_submenu_callback,
context);
submenu_add_item(
submenu,
"Audio Players",
SubmenuIndexUniversalAudio,
infrared_scene_universal_submenu_callback,
context);
submenu_add_item(
submenu,
"Projectors",
SubmenuIndexUniversalProjector,
infrared_scene_universal_submenu_callback,
context);
submenu_add_item(
submenu,
"Air Conditioners",
SubmenuIndexUniversalAC,
infrared_scene_universal_submenu_callback,
context);
submenu_set_selected_item(
submenu, scene_manager_get_scene_state(infrared->scene_manager, InfraredSceneUniversal));
view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewSubmenu);
}
bool infrared_scene_universal_on_event(void* context, SceneManagerEvent event) {
InfraredApp* infrared = context;
SceneManager* scene_manager = infrared->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SubmenuIndexUniversalTV) {
scene_manager_next_scene(scene_manager, InfraredSceneUniversalTV);
consumed = true;
} else if(event.event == SubmenuIndexUniversalAC) {
scene_manager_next_scene(scene_manager, InfraredSceneUniversalAC);
consumed = true;
} else if(event.event == SubmenuIndexUniversalAudio) {
scene_manager_next_scene(scene_manager, InfraredSceneUniversalAudio);
consumed = true;
} else if(event.event == SubmenuIndexUniversalProjector) {
scene_manager_next_scene(scene_manager, InfraredSceneUniversalProjector);
consumed = true;
}
scene_manager_set_scene_state(scene_manager, InfraredSceneUniversal, event.event);
}
return consumed;
}
void infrared_scene_universal_on_exit(void* context) {
InfraredApp* infrared = context;
submenu_reset(infrared->submenu);
}