mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-27 15:00:46 +00:00
e0654fe409
* Error codes enum added * Adjusted signal api to return error codes instead of bool * Remote api adjusted to work with error codes * Brute force logic adjusted to work with error codes * Other application functions adjust to work with error codes * All task callbacks now return ErrorCode through int32t, which belongs to thread * All scenes now work with error codes * More api functions now return error code * Now signal names are buffered and restored in case of error. * New error code enumeration added. Now least significant byte is left for the button index * Some macro to simplify error setup and error check * Error code checks replaced by macro * Different message is now shown when move failed * Comments updated * Fixed error check * Fixed navigation issue while openning broken files from Favorites * Now search by index also returns index in addition to error code * Remote loading logic adjusted * New error codes added and numbers adjusted * New error message when loading library file instead of signal one * Some more remote loading logic adjusted * New error message on rename fail * Grammar mistake fix * Function signature changed * Function usage adjusted according to new signature Co-authored-by: あく <alleteam@gmail.com>
125 lines
4.6 KiB
C
125 lines
4.6 KiB
C
#include "../infrared_app_i.h"
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typedef enum {
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ButtonIndexLearn = -2,
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ButtonIndexEdit = -1,
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ButtonIndexNA = 0,
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} ButtonIndex;
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static void
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infrared_scene_remote_button_menu_callback(void* context, int32_t index, InputType type) {
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InfraredApp* infrared = context;
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uint16_t custom_type;
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if(type == InputTypePress) {
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custom_type = InfraredCustomEventTypeTransmitStarted;
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} else if(type == InputTypeRelease) {
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custom_type = InfraredCustomEventTypeTransmitStopped;
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} else if(type == InputTypeShort) {
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custom_type = InfraredCustomEventTypeMenuSelected;
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} else {
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furi_crash("Unexpected input type");
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}
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view_dispatcher_send_custom_event(
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infrared->view_dispatcher, infrared_custom_event_pack(custom_type, index));
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}
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void infrared_scene_remote_on_enter(void* context) {
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InfraredApp* infrared = context;
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InfraredRemote* remote = infrared->remote;
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ButtonMenu* button_menu = infrared->button_menu;
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SceneManager* scene_manager = infrared->scene_manager;
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for(size_t i = 0; i < infrared_remote_get_signal_count(remote); ++i) {
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button_menu_add_item(
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button_menu,
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infrared_remote_get_signal_name(remote, i),
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i,
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infrared_scene_remote_button_menu_callback,
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ButtonMenuItemTypeCommon,
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context);
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}
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button_menu_add_item(
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button_menu,
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"+",
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ButtonIndexLearn,
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infrared_scene_remote_button_menu_callback,
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ButtonMenuItemTypeControl,
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context);
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button_menu_add_item(
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button_menu,
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"Edit",
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ButtonIndexEdit,
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infrared_scene_remote_button_menu_callback,
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ButtonMenuItemTypeControl,
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context);
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button_menu_set_header(button_menu, infrared_remote_get_name(remote));
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const int16_t button_index =
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(signed)scene_manager_get_scene_state(scene_manager, InfraredSceneRemote);
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button_menu_set_selected_item(button_menu, button_index);
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scene_manager_set_scene_state(scene_manager, InfraredSceneRemote, ButtonIndexNA);
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view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewButtonMenu);
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}
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bool infrared_scene_remote_on_event(void* context, SceneManagerEvent event) {
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InfraredApp* infrared = context;
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SceneManager* scene_manager = infrared->scene_manager;
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const bool is_transmitter_idle = !infrared->app_state.is_transmitting;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeBack) {
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if(is_transmitter_idle) {
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const uint32_t possible_scenes[] = {InfraredSceneRemoteList, InfraredSceneStart};
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consumed = scene_manager_search_and_switch_to_previous_scene_one_of(
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scene_manager, possible_scenes, COUNT_OF(possible_scenes));
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} else {
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consumed = true;
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}
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} else if(event.type == SceneManagerEventTypeCustom) {
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const uint16_t custom_type = infrared_custom_event_get_type(event.event);
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const int16_t button_index = infrared_custom_event_get_value(event.event);
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if(custom_type == InfraredCustomEventTypeTransmitStarted) {
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furi_assert(button_index >= 0);
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InfraredErrorCode error = infrared_tx_start_button_index(infrared, button_index);
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if(INFRARED_ERROR_PRESENT(error)) {
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infrared_show_error_message(
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infrared,
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"Failed to load\n\"%s\"",
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infrared_remote_get_signal_name(infrared->remote, button_index));
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}
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consumed = true;
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} else if(custom_type == InfraredCustomEventTypeTransmitStopped) {
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infrared_tx_stop(infrared);
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consumed = true;
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} else if(custom_type == InfraredCustomEventTypeMenuSelected) {
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furi_assert(button_index < 0);
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if(is_transmitter_idle) {
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scene_manager_set_scene_state(
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scene_manager, InfraredSceneRemote, (unsigned)button_index);
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if(button_index == ButtonIndexLearn) {
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infrared->app_state.is_learning_new_remote = false;
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scene_manager_next_scene(scene_manager, InfraredSceneLearn);
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consumed = true;
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} else if(button_index == ButtonIndexEdit) {
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scene_manager_next_scene(scene_manager, InfraredSceneEdit);
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consumed = true;
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}
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} else {
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consumed = true;
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}
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}
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}
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return consumed;
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}
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void infrared_scene_remote_on_exit(void* context) {
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InfraredApp* infrared = context;
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button_menu_reset(infrared->button_menu);
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}
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