unleashed-firmware/applications/main/infrared/scenes/infrared_scene_edit_move.c
RebornedBrain e0654fe409
[FL-3890] Infrared button operation fails now shows more informative messages (#3859)
* Error codes enum added
* Adjusted signal api to return error codes instead of bool
* Remote api adjusted to work with error codes
* Brute force logic adjusted to work with error codes
* Other application functions adjust to work with error codes
* All task callbacks now return ErrorCode through int32t, which belongs to thread
* All scenes now work with error codes
* More api functions now return error code
* Now signal names are buffered and restored in case of error.
* New error code enumeration added. Now least significant byte is left for the button index
* Some macro to simplify error setup and error check
* Error code checks replaced by macro
* Different message is now shown when move failed
* Comments updated
* Fixed error check
* Fixed navigation issue while openning broken files from Favorites
* Now search by index also returns index in addition to error code
* Remote loading logic adjusted
* New error codes added and numbers adjusted
* New error message when loading library file instead of signal one
* Some more remote loading logic adjusted
* New error message on rename fail
* Grammar mistake fix
* Function signature changed
* Function usage adjusted according to new signature

Co-authored-by: あく <alleteam@gmail.com>
2024-09-06 10:52:00 +01:00

87 lines
3.3 KiB
C

#include "../infrared_app_i.h"
static int32_t infrared_scene_edit_move_task_callback(void* context) {
InfraredApp* infrared = context;
const InfraredErrorCode error = infrared_remote_move_signal(
infrared->remote,
infrared->app_state.prev_button_index,
infrared->app_state.current_button_index);
view_dispatcher_send_custom_event(
infrared->view_dispatcher, InfraredCustomEventTypeTaskFinished);
return error;
}
static void infrared_scene_edit_move_button_callback(
uint32_t index_old,
uint32_t index_new,
void* context) {
InfraredApp* infrared = context;
furi_assert(infrared);
infrared->app_state.prev_button_index = index_old;
infrared->app_state.current_button_index = index_new;
view_dispatcher_send_custom_event(
infrared->view_dispatcher, InfraredCustomEventTypeButtonSelected);
}
void infrared_scene_edit_move_on_enter(void* context) {
InfraredApp* infrared = context;
InfraredRemote* remote = infrared->remote;
for(size_t i = 0; i < infrared_remote_get_signal_count(remote); ++i) {
infrared_move_view_add_item(
infrared->move_view, infrared_remote_get_signal_name(remote, i));
}
infrared_move_view_set_callback(
infrared->move_view, infrared_scene_edit_move_button_callback, infrared);
view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewMove);
}
bool infrared_scene_edit_move_on_event(void* context, SceneManagerEvent event) {
InfraredApp* infrared = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == InfraredCustomEventTypeButtonSelected) {
// Move the button in a separate thread
infrared_blocking_task_start(infrared, infrared_scene_edit_move_task_callback);
} else if(event.event == InfraredCustomEventTypeTaskFinished) {
const InfraredErrorCode task_error = infrared_blocking_task_finalize(infrared);
if(INFRARED_ERROR_PRESENT(task_error)) {
const char* format = "Failed to move\n\"%s\"";
uint8_t signal_index = infrared->app_state.prev_button_index;
if(INFRARED_ERROR_CHECK(
task_error, InfraredErrorCodeSignalRawUnableToReadTooLongData)) {
signal_index = INFRARED_ERROR_GET_INDEX(task_error);
format = "Failed to move\n\"%s\" is too long.\nTry to edit file from pc";
}
furi_assert(format);
const char* signal_name =
infrared_remote_get_signal_name(infrared->remote, signal_index);
infrared_show_error_message(infrared, format, signal_name);
const uint32_t possible_scenes[] = {InfraredSceneRemoteList, InfraredSceneRemote};
scene_manager_search_and_switch_to_previous_scene_one_of(
infrared->scene_manager, possible_scenes, COUNT_OF(possible_scenes));
} else {
view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewMove);
}
}
consumed = true;
}
return consumed;
}
void infrared_scene_edit_move_on_exit(void* context) {
InfraredApp* infrared = context;
infrared_move_view_reset(infrared->move_view);
}