mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-30 08:20:21 +00:00
e0654fe409
* Error codes enum added * Adjusted signal api to return error codes instead of bool * Remote api adjusted to work with error codes * Brute force logic adjusted to work with error codes * Other application functions adjust to work with error codes * All task callbacks now return ErrorCode through int32t, which belongs to thread * All scenes now work with error codes * More api functions now return error code * Now signal names are buffered and restored in case of error. * New error code enumeration added. Now least significant byte is left for the button index * Some macro to simplify error setup and error check * Error code checks replaced by macro * Different message is now shown when move failed * Comments updated * Fixed error check * Fixed navigation issue while openning broken files from Favorites * Now search by index also returns index in addition to error code * Remote loading logic adjusted * New error codes added and numbers adjusted * New error message when loading library file instead of signal one * Some more remote loading logic adjusted * New error message on rename fail * Grammar mistake fix * Function signature changed * Function usage adjusted according to new signature Co-authored-by: あく <alleteam@gmail.com>
87 lines
3.3 KiB
C
87 lines
3.3 KiB
C
#include "../infrared_app_i.h"
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static int32_t infrared_scene_edit_move_task_callback(void* context) {
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InfraredApp* infrared = context;
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const InfraredErrorCode error = infrared_remote_move_signal(
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infrared->remote,
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infrared->app_state.prev_button_index,
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infrared->app_state.current_button_index);
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view_dispatcher_send_custom_event(
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infrared->view_dispatcher, InfraredCustomEventTypeTaskFinished);
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return error;
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}
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static void infrared_scene_edit_move_button_callback(
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uint32_t index_old,
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uint32_t index_new,
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void* context) {
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InfraredApp* infrared = context;
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furi_assert(infrared);
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infrared->app_state.prev_button_index = index_old;
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infrared->app_state.current_button_index = index_new;
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view_dispatcher_send_custom_event(
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infrared->view_dispatcher, InfraredCustomEventTypeButtonSelected);
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}
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void infrared_scene_edit_move_on_enter(void* context) {
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InfraredApp* infrared = context;
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InfraredRemote* remote = infrared->remote;
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for(size_t i = 0; i < infrared_remote_get_signal_count(remote); ++i) {
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infrared_move_view_add_item(
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infrared->move_view, infrared_remote_get_signal_name(remote, i));
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}
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infrared_move_view_set_callback(
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infrared->move_view, infrared_scene_edit_move_button_callback, infrared);
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view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewMove);
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}
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bool infrared_scene_edit_move_on_event(void* context, SceneManagerEvent event) {
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InfraredApp* infrared = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == InfraredCustomEventTypeButtonSelected) {
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// Move the button in a separate thread
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infrared_blocking_task_start(infrared, infrared_scene_edit_move_task_callback);
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} else if(event.event == InfraredCustomEventTypeTaskFinished) {
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const InfraredErrorCode task_error = infrared_blocking_task_finalize(infrared);
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if(INFRARED_ERROR_PRESENT(task_error)) {
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const char* format = "Failed to move\n\"%s\"";
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uint8_t signal_index = infrared->app_state.prev_button_index;
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if(INFRARED_ERROR_CHECK(
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task_error, InfraredErrorCodeSignalRawUnableToReadTooLongData)) {
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signal_index = INFRARED_ERROR_GET_INDEX(task_error);
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format = "Failed to move\n\"%s\" is too long.\nTry to edit file from pc";
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}
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furi_assert(format);
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const char* signal_name =
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infrared_remote_get_signal_name(infrared->remote, signal_index);
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infrared_show_error_message(infrared, format, signal_name);
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const uint32_t possible_scenes[] = {InfraredSceneRemoteList, InfraredSceneRemote};
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scene_manager_search_and_switch_to_previous_scene_one_of(
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infrared->scene_manager, possible_scenes, COUNT_OF(possible_scenes));
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} else {
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view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewMove);
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}
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}
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consumed = true;
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}
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return consumed;
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}
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void infrared_scene_edit_move_on_exit(void* context) {
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InfraredApp* infrared = context;
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infrared_move_view_reset(infrared->move_view);
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}
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