unleashed-firmware/applications/gui/modules/button_menu.h
Albert Kharisov 6c74ea65c2
[FL-1369, FL-1397, FL-1420] IRDA + SDcard (#513)
* Add saving to SD-Card (not ready yet)
* Add saving to SD-card (done)
* Select previous menu item
* Fix central button
* Fix current_button
* Refactoring
* Add notifications
* [FL-1417] Add IRDA CLI
  CLI commands:
  1) ir_rx
  Receives all IR-trafic, decodes and prints result to stdout
  2) ir_tx <protocol> <address> <command>
  Transmits IR-signal. Address and command are hex-formatted
* Fix BUG with random memory corruption at random time in random place in random universe in random unknown space and time forever amen
* Fix submenu set_selected_item
* Bring protocol order back
* Add TODO sdcard check
2021-06-09 16:04:49 +03:00

80 lines
2.2 KiB
C

#pragma once
#include <stdint.h>
#include <gui/view.h>
#ifdef __cplusplus
extern "C" {
#endif
/* ButtonMenu anonymous structure */
typedef struct ButtonMenu ButtonMenu;
typedef struct ButtonMenuItem ButtonMenuItem;
/* Callback for any button menu actions */
typedef void (*ButtonMenuItemCallback)(void* context, int32_t index);
/* Type of button. Difference in drawing buttons. */
typedef enum {
ButtonMenuItemTypeCommon,
ButtonMenuItemTypeControl,
} ButtonMenuItemType;
/**
* @brief Get button menu view
* @param button_menu - ButtonMenu instance
* @return View instance that can be used for embedding
*/
View* button_menu_get_view(ButtonMenu* button_menu);
/**
* @brief Clean button menu
* @param button_menu - ButtonMenu instance
*/
void button_menu_clean(ButtonMenu* button_menu);
/**
* @brief Add item to button menu instance
* @param button_menu - ButtonMenu instance
* @param label - text inside new button
* @param index - value to distinct between buttons inside ButtonMenuItemCallback
* @param type - type of button to create. Differ by button drawing.
* Control buttons have no frames, and have more squared borders.
* @return pointer to just-created item
*/
ButtonMenuItem* button_menu_add_item(
ButtonMenu* button_menu,
const char* label,
int32_t index,
ButtonMenuItemCallback callback,
ButtonMenuItemType type,
void* callback_context);
/**
* @brief Allocate and initialize new instance of ButtonMenu model
* @return just-created ButtonMenu model
*/
ButtonMenu* button_menu_alloc(void);
/**
* @brief Free ButtonMenu element
* @param button_menu - ButtonMenu instance
*/
void button_menu_free(ButtonMenu* button_menu);
/**
* @brief Set ButtonMenu header on top of canvas
* @param button_menu - ButtonMenu instance
* @param header - header on the top of button menu
*/
void button_menu_set_header(ButtonMenu* button_menu, const char* header);
/**
* @brief Set selected item
* @param button_menu - ButtonMenu instance
* @param index - index of ButtonMenu to be selected
*/
void button_menu_set_selected_item(ButtonMenu* button_menu, uint32_t index);
#ifdef __cplusplus
}
#endif