unleashed-firmware/applications/ibutton/ibutton_i.h
Nikolay Minaylov 79920a3522
[FL-2491] File browser GUI module (#1237)
* File browser module and test app
* nfc: Add support for saved files in subdirectories
* nfc: Use helper function to get shadow path when loading data
* File browser dialog integration pt.1
* File browser dialog integration pt.2
* Gui,Dialogs: drop file select
* Correct use of dynamic string_t(string_ptr)

Co-authored-by: Yukai Li <yukaili.geek@gmail.com>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-05-27 14:19:21 +03:00

85 lines
2.2 KiB
C

#pragma once
#include "ibutton.h"
#include <gui/gui.h>
#include <gui/view.h>
#include <gui/view_dispatcher.h>
#include <gui/scene_manager.h>
#include <notification/notification_messages.h>
#include <one_wire/ibutton/ibutton_worker.h>
#include <storage/storage.h>
#include <dialogs/dialogs.h>
#include <gui/modules/submenu.h>
#include <gui/modules/popup.h>
#include <gui/modules/dialog_ex.h>
#include <gui/modules/text_input.h>
#include <gui/modules/byte_input.h>
#include <gui/modules/widget.h>
#include "ibutton_custom_event.h"
#include "scenes/ibutton_scene.h"
#define IBUTTON_FILE_NAME_SIZE 100
#define IBUTTON_TEXT_STORE_SIZE 128
#define IBUTTON_APP_FOLDER "/any/ibutton"
#define IBUTTON_APP_EXTENSION ".ibtn"
#define IBUTTON_APP_FILE_TYPE "Flipper iButton key"
struct iButton {
SceneManager* scene_manager;
ViewDispatcher* view_dispatcher;
Gui* gui;
Storage* storage;
DialogsApp* dialogs;
NotificationApp* notifications;
iButtonWorker* key_worker;
iButtonKey* key;
string_t file_path;
char text_store[IBUTTON_TEXT_STORE_SIZE + 1];
Submenu* submenu;
ByteInput* byte_input;
TextInput* text_input;
Popup* popup;
Widget* widget;
DialogEx* dialog_ex;
};
typedef enum {
iButtonViewSubmenu,
iButtonViewByteInput,
iButtonViewTextInput,
iButtonViewPopup,
iButtonViewWidget,
iButtonViewDialogEx,
} iButtonView;
typedef enum {
iButtonNotificationMessageError,
iButtonNotificationMessageSuccess,
iButtonNotificationMessageRead,
iButtonNotificationMessageEmulate,
iButtonNotificationMessageYellowBlink,
iButtonNotificationMessageRedOn,
iButtonNotificationMessageRedOff,
iButtonNotificationMessageGreenOn,
iButtonNotificationMessageGreenOff,
} iButtonNotificationMessage;
bool ibutton_file_select(iButton* ibutton);
bool ibutton_save_key(iButton* ibutton, const char* key_name);
bool ibutton_delete_key(iButton* ibutton);
void ibutton_text_store_set(iButton* ibutton, const char* text, ...);
void ibutton_text_store_clear(iButton* ibutton);
void ibutton_switch_to_previous_scene_one_of(
iButton* ibutton,
const uint32_t* scene_ids,
size_t scene_ids_size);
void ibutton_notification_message(iButton* ibutton, uint32_t message);