unleashed-firmware/applications/main/lfrfid/scenes/lfrfid_scene_start.c
Liam Hays 111c7557b3
Fix minor UI inconsistencies and bugs (#2361)
* Changed blue LED to cyan in NFC Magic and Picopass apps.
* Fix capitalization of ATQA and UID in NFC Add Manually wizard.
* Fix reselection of "Saved" menu item in NFC and RFID apps.
* Fix double back press after deleting a file in the SubGhz browser.
* Make NFC app behave like other apps: return to the file browser after deleting a file.
* Rename NfcSceneSetAtqua to NfcSceneSetAtqa.
* Save selected menu items in NFC Magic and Picopass apps in a way that always works.
* Restore previous selection in Universal Remotes menu.
* Other way to do universal remote menu saving, and NFC Extra Actions saves last selection.

Co-authored-by: あく <alleteam@gmail.com>
2023-02-08 17:08:50 +09:00

81 lines
2.9 KiB
C

#include "../lfrfid_i.h"
#include <dolphin/dolphin.h>
typedef enum {
SubmenuIndexRead,
SubmenuIndexSaved,
SubmenuIndexAddManually,
SubmenuIndexExtraActions,
} SubmenuIndex;
static void lfrfid_scene_start_submenu_callback(void* context, uint32_t index) {
LfRfid* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, index);
}
void lfrfid_scene_start_on_enter(void* context) {
LfRfid* app = context;
Submenu* submenu = app->submenu;
submenu_add_item(submenu, "Read", SubmenuIndexRead, lfrfid_scene_start_submenu_callback, app);
submenu_add_item(
submenu, "Saved", SubmenuIndexSaved, lfrfid_scene_start_submenu_callback, app);
submenu_add_item(
submenu, "Add Manually", SubmenuIndexAddManually, lfrfid_scene_start_submenu_callback, app);
submenu_add_item(
submenu,
"Extra Actions",
SubmenuIndexExtraActions,
lfrfid_scene_start_submenu_callback,
app);
submenu_set_selected_item(
submenu, scene_manager_get_scene_state(app->scene_manager, LfRfidSceneStart));
// clear key
furi_string_reset(app->file_name);
app->protocol_id = PROTOCOL_NO;
app->read_type = LFRFIDWorkerReadTypeAuto;
view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewSubmenu);
}
bool lfrfid_scene_start_on_event(void* context, SceneManagerEvent event) {
LfRfid* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SubmenuIndexRead) {
scene_manager_set_scene_state(app->scene_manager, LfRfidSceneStart, SubmenuIndexRead);
scene_manager_next_scene(app->scene_manager, LfRfidSceneRead);
DOLPHIN_DEED(DolphinDeedRfidRead);
consumed = true;
} else if(event.event == SubmenuIndexSaved) {
// Like in the other apps, explicitly save the scene state
// in each branch in case the user cancels loading a file.
scene_manager_set_scene_state(app->scene_manager, LfRfidSceneStart, SubmenuIndexSaved);
furi_string_set(app->file_path, LFRFID_APP_FOLDER);
scene_manager_next_scene(app->scene_manager, LfRfidSceneSelectKey);
consumed = true;
} else if(event.event == SubmenuIndexAddManually) {
scene_manager_set_scene_state(
app->scene_manager, LfRfidSceneStart, SubmenuIndexAddManually);
scene_manager_next_scene(app->scene_manager, LfRfidSceneSaveType);
consumed = true;
} else if(event.event == SubmenuIndexExtraActions) {
scene_manager_set_scene_state(
app->scene_manager, LfRfidSceneStart, SubmenuIndexExtraActions);
scene_manager_next_scene(app->scene_manager, LfRfidSceneExtraActions);
consumed = true;
}
}
return consumed;
}
void lfrfid_scene_start_on_exit(void* context) {
LfRfid* app = context;
submenu_reset(app->submenu);
}