mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-30 16:29:12 +00:00
274c12fc56
* Streams: string stream * String stream: updated insert/delete api * Streams: generic stream interface and string stream implementation * Streams: helpers for insert and delete_and_insert * FFF: now compatible with streams * MinUnit: introduced tests with arguments * FFF: stream access violation * Streams: copy data between streams * Streams: file stream * FFF: documentation * FFStream: documentation * FFF: alloc as file * MinUnit: support for nested tests * Streams: changed delete_and_insert, now it returns success flag. Added ability dump stream inner parameters and data to cout. * FFF: simplified file open function * Streams: unit tests * FFF: tests * Streams: declare cache_size constant as define, to allow variable modified arrays * FFF: lib moved to a separate folder * iButton: new FFF * RFID: new FFF * Animations: new FFF * IR: new FFF * NFC: new FFF * Flipper file format: delete lib * U2F: new FFF * Subghz: new FFF and streams * Streams: read line * Streams: split * FuriCore: implement memset with extra asserts * FuriCore: implement extra heap asserts without inventing memset * Scene manager: protected access to the scene id stack with a size check * NFC worker: dirty fix for issue where hal_nfc was busy on app start * Furi: update allocator to erase memory on allocation. Replace furi_alloc with malloc. * FuriCore: cleanup memmgr code. * Furi HAL: furi_hal_init is split into critical and non-critical parts. The critical part is currently clock and console. * Memmgr: added ability to track allocations and deallocations through console. * FFStream: some speedup * Streams, FF: minor fixes * Tests: restore * File stream: a slightly more thread-safe version of file_stream_delete_and_insert Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
150 lines
4.1 KiB
C
150 lines
4.1 KiB
C
#include "view_holder.h"
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#include <gui/view_i.h>
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#define TAG "ViewHolder"
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struct ViewHolder {
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View* view;
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ViewPort* view_port;
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Gui* gui;
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FreeCallback free_callback;
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void* free_context;
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BackCallback back_callback;
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void* back_context;
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uint8_t ongoing_input;
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};
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static void view_holder_draw_callback(Canvas* canvas, void* context);
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static void view_holder_input_callback(InputEvent* event, void* context);
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ViewHolder* view_holder_alloc() {
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ViewHolder* view_holder = malloc(sizeof(ViewHolder));
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view_holder->view_port = view_port_alloc();
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view_port_draw_callback_set(view_holder->view_port, view_holder_draw_callback, view_holder);
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view_port_input_callback_set(view_holder->view_port, view_holder_input_callback, view_holder);
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view_port_enabled_set(view_holder->view_port, false);
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return view_holder;
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}
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void view_holder_free(ViewHolder* view_holder) {
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furi_assert(view_holder);
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if(view_holder->gui) {
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gui_remove_view_port(view_holder->gui, view_holder->view_port);
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}
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view_port_free(view_holder->view_port);
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if(view_holder->free_callback) {
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view_holder->free_callback(view_holder->free_context);
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}
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free(view_holder);
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}
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void view_holder_set_view(ViewHolder* view_holder, View* view) {
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furi_assert(view_holder);
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if(view_holder->view) {
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view_set_update_callback(view_holder->view, NULL);
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view_set_update_callback_context(view_holder->view, NULL);
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}
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view_holder->view = view;
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if(view_holder->view) {
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view_set_update_callback(view_holder->view, view_holder_update);
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view_set_update_callback_context(view_holder->view, view_holder);
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}
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}
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void view_holder_set_free_callback(
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ViewHolder* view_holder,
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FreeCallback free_callback,
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void* free_context) {
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furi_assert(view_holder);
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view_holder->free_callback = free_callback;
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view_holder->free_context = free_context;
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}
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void* view_holder_get_free_context(ViewHolder* view_holder) {
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return view_holder->free_context;
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}
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void view_holder_set_back_callback(
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ViewHolder* view_holder,
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BackCallback back_callback,
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void* back_context) {
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furi_assert(view_holder);
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view_holder->back_callback = back_callback;
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view_holder->back_context = back_context;
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}
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void view_holder_attach_to_gui(ViewHolder* view_holder, Gui* gui) {
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furi_assert(gui);
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furi_assert(view_holder);
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view_holder->gui = gui;
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gui_add_view_port(gui, view_holder->view_port, GuiLayerFullscreen);
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}
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void view_holder_start(ViewHolder* view_holder) {
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view_port_enabled_set(view_holder->view_port, true);
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}
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void view_holder_stop(ViewHolder* view_holder) {
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while(view_holder->ongoing_input) osDelay(1);
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view_port_enabled_set(view_holder->view_port, false);
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}
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void view_holder_update(View* view, void* context) {
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furi_assert(view);
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furi_assert(context);
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ViewHolder* view_holder = context;
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if(view == view_holder->view) {
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view_port_update(view_holder->view_port);
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}
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}
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static void view_holder_draw_callback(Canvas* canvas, void* context) {
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ViewHolder* view_holder = context;
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if(view_holder->view) {
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view_draw(view_holder->view, canvas);
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}
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}
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static void view_holder_input_callback(InputEvent* event, void* context) {
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ViewHolder* view_holder = context;
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uint8_t key_bit = (1 << event->key);
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if(event->type == InputTypePress) {
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view_holder->ongoing_input |= key_bit;
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} else if(event->type == InputTypeRelease) {
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view_holder->ongoing_input &= ~key_bit;
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} else if(!(view_holder->ongoing_input & key_bit)) {
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FURI_LOG_W(
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TAG,
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"non-complementary input, discarding key: %s, type: %s",
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input_get_key_name(event->key),
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input_get_type_name(event->type));
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return;
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}
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bool is_consumed = false;
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if(view_holder->view) {
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is_consumed = view_input(view_holder->view, event);
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}
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if(!is_consumed && event->type == InputTypeShort) {
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if(event->key == InputKeyBack) {
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if(view_holder->back_callback) {
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view_holder->back_callback(view_holder->back_context);
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}
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}
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}
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}
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