unleashed-firmware/core/api-basic/value-expanders.h
rusdacent 7570ac08a9
Fix codestyle check pipeline (#178)
* change continue-on-error to false

* add manual trigger

* revert manual trigger

* test fail checkstyle

* restore prev trigger and settings

* fix syntax

* fix exit code for codestyle

* try to break pipeline

* restore pipeline

Co-authored-by: aanper <mail@s3f.ru>
2020-10-15 19:50:21 +03:00

50 lines
1.3 KiB
C

#pragma once
#include "flipper.h"
/*
== Value composer ==
*/
typedef void(ValueComposerCallback)(void* ctx, void* state);
void COPY_COMPOSE(void* ctx, void* state) {
read_mutex((ValueMutex*)ctx, state, 0);
}
typedef enum { UiLayerBelowNotify UiLayerNotify, UiLayerAboveNotify } UiLayer;
ValueComposerHandle*
add_compose_layer(ValueComposer* composer, ValueComposerCallback cb, void* ctx, uint32_t layer);
bool remove_compose_layer(ValueComposerHandle* handle);
void request_compose(ValueComposerHandle* handle);
// See [LED](LED-API) or [Display](Display-API) API for examples.
/*
== ValueManager ==
More complicated concept is ValueManager.
It is like ValueMutex, but user can subscribe to value updates.
First of all you can use value and pubsub part as showing above:
aquire/release mutex, read value, subscribe/unsubscribe pubsub.
There are two specific methods for ValueManager: write_managed, commit_managed
*/
typedef struct {
ValueMutex value;
PubSub pubsub;
} ValueManager;
/*
acquire value, changes it and send notify with current value.
*/
bool write_managed(ValueManager* managed, void* data, size_t len, uint32_t timeout);
/*
commit_managed works as `release_mutex` but send notify with current value.
*/
bool commit_managed(ValueManager* managed, void* value);