unleashed-firmware/applications/nfc/scenes/nfc_scene_save_name.c
2022-05-27 16:49:52 +03:00

86 lines
2.9 KiB
C
Executable file

#include "../nfc_i.h"
#include "m-string.h"
#include <lib/toolbox/random_name.h>
#include <gui/modules/validators.h>
#include <toolbox/path.h>
void nfc_scene_save_name_text_input_callback(void* context) {
Nfc* nfc = context;
view_dispatcher_send_custom_event(nfc->view_dispatcher, NfcCustomEventTextInputDone);
}
void nfc_scene_save_name_on_enter(void* context) {
Nfc* nfc = context;
// Setup view
TextInput* text_input = nfc->text_input;
bool dev_name_empty = false;
if(!strcmp(nfc->dev->dev_name, "")) {
set_random_name(nfc->text_store, sizeof(nfc->text_store));
dev_name_empty = true;
} else {
nfc_text_store_set(nfc, nfc->dev->dev_name);
}
text_input_set_header_text(text_input, "Name the card");
text_input_set_result_callback(
text_input,
nfc_scene_save_name_text_input_callback,
nfc,
nfc->text_store,
NFC_DEV_NAME_MAX_LEN,
dev_name_empty);
string_t folder_path;
string_init(folder_path);
if(string_end_with_str_p(nfc->dev->load_path, NFC_APP_EXTENSION)) {
path_extract_dirname(string_get_cstr(nfc->dev->load_path), folder_path);
} else {
string_set_str(folder_path, NFC_APP_FOLDER);
}
ValidatorIsFile* validator_is_file = validator_is_file_alloc_init(
string_get_cstr(folder_path), NFC_APP_EXTENSION, nfc->dev->dev_name);
text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewTextInput);
string_clear(folder_path);
}
bool nfc_scene_save_name_on_event(void* context, SceneManagerEvent event) {
Nfc* nfc = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == NfcCustomEventTextInputDone) {
if(strcmp(nfc->dev->dev_name, "")) {
nfc_device_delete(nfc->dev, true);
}
if(scene_manager_has_previous_scene(nfc->scene_manager, NfcSceneSetUid)) {
nfc->dev->dev_data.nfc_data = nfc->dev_edit_data;
}
strlcpy(nfc->dev->dev_name, nfc->text_store, strlen(nfc->text_store) + 1);
if(nfc_device_save(nfc->dev, nfc->text_store)) {
scene_manager_next_scene(nfc->scene_manager, NfcSceneSaveSuccess);
consumed = true;
} else {
consumed = scene_manager_search_and_switch_to_previous_scene(
nfc->scene_manager, NfcSceneStart);
}
}
}
return consumed;
}
void nfc_scene_save_name_on_exit(void* context) {
Nfc* nfc = context;
// Clear view
void* validator_context = text_input_get_validator_callback_context(nfc->text_input);
text_input_set_validator(nfc->text_input, NULL, NULL);
validator_is_file_free(validator_context);
text_input_reset(nfc->text_input);
}