mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-18 16:53:45 +00:00
274c12fc56
* Streams: string stream * String stream: updated insert/delete api * Streams: generic stream interface and string stream implementation * Streams: helpers for insert and delete_and_insert * FFF: now compatible with streams * MinUnit: introduced tests with arguments * FFF: stream access violation * Streams: copy data between streams * Streams: file stream * FFF: documentation * FFStream: documentation * FFF: alloc as file * MinUnit: support for nested tests * Streams: changed delete_and_insert, now it returns success flag. Added ability dump stream inner parameters and data to cout. * FFF: simplified file open function * Streams: unit tests * FFF: tests * Streams: declare cache_size constant as define, to allow variable modified arrays * FFF: lib moved to a separate folder * iButton: new FFF * RFID: new FFF * Animations: new FFF * IR: new FFF * NFC: new FFF * Flipper file format: delete lib * U2F: new FFF * Subghz: new FFF and streams * Streams: read line * Streams: split * FuriCore: implement memset with extra asserts * FuriCore: implement extra heap asserts without inventing memset * Scene manager: protected access to the scene id stack with a size check * NFC worker: dirty fix for issue where hal_nfc was busy on app start * Furi: update allocator to erase memory on allocation. Replace furi_alloc with malloc. * FuriCore: cleanup memmgr code. * Furi HAL: furi_hal_init is split into critical and non-critical parts. The critical part is currently clock and console. * Memmgr: added ability to track allocations and deallocations through console. * FFStream: some speedup * Streams, FF: minor fixes * Tests: restore * File stream: a slightly more thread-safe version of file_stream_delete_and_insert Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
90 lines
2.6 KiB
C
90 lines
2.6 KiB
C
#include "u2f_app_i.h"
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#include "u2f_data.h"
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#include <furi.h>
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#include <furi_hal.h>
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static bool u2f_app_custom_event_callback(void* context, uint32_t event) {
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furi_assert(context);
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U2fApp* app = context;
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return scene_manager_handle_custom_event(app->scene_manager, event);
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}
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static bool u2f_app_back_event_callback(void* context) {
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furi_assert(context);
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U2fApp* app = context;
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return scene_manager_handle_back_event(app->scene_manager);
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}
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static void u2f_app_tick_event_callback(void* context) {
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furi_assert(context);
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U2fApp* app = context;
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scene_manager_handle_tick_event(app->scene_manager);
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}
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U2fApp* u2f_app_alloc() {
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U2fApp* app = malloc(sizeof(U2fApp));
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app->gui = furi_record_open("gui");
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app->notifications = furi_record_open("notification");
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app->view_dispatcher = view_dispatcher_alloc();
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app->scene_manager = scene_manager_alloc(&u2f_scene_handlers, app);
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view_dispatcher_enable_queue(app->view_dispatcher);
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view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
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view_dispatcher_set_tick_event_callback(
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app->view_dispatcher, u2f_app_tick_event_callback, 500);
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view_dispatcher_set_custom_event_callback(app->view_dispatcher, u2f_app_custom_event_callback);
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view_dispatcher_set_navigation_event_callback(
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app->view_dispatcher, u2f_app_back_event_callback);
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view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
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// Custom Widget
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app->widget = widget_alloc();
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view_dispatcher_add_view(app->view_dispatcher, U2fAppViewError, widget_get_view(app->widget));
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app->u2f_view = u2f_view_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher, U2fAppViewMain, u2f_view_get_view(app->u2f_view));
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if(u2f_data_check(true)) {
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scene_manager_next_scene(app->scene_manager, U2fSceneMain);
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} else {
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scene_manager_next_scene(app->scene_manager, U2fSceneError);
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}
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return app;
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}
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void u2f_app_free(U2fApp* app) {
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furi_assert(app);
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// Views
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view_dispatcher_remove_view(app->view_dispatcher, U2fAppViewMain);
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u2f_view_free(app->u2f_view);
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// Custom Widget
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view_dispatcher_remove_view(app->view_dispatcher, U2fAppViewError);
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widget_free(app->widget);
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// View dispatcher
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view_dispatcher_free(app->view_dispatcher);
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scene_manager_free(app->scene_manager);
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// Close records
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furi_record_close("gui");
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furi_record_close("notification");
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free(app);
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}
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int32_t u2f_app(void* p) {
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U2fApp* u2f_app = u2f_app_alloc();
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view_dispatcher_run(u2f_app->view_dispatcher);
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u2f_app_free(u2f_app);
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return 0;
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}
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