mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-24 21:43:06 +00:00
75 lines
2.6 KiB
C
75 lines
2.6 KiB
C
#include <m-string.h>
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#include <subghz/types.h>
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#include <lib/toolbox/random_name.h>
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#include <gui/modules/validators.h>
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#include <lib/toolbox/path.h>
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#include "../subbrute_i.h"
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#include "../subbrute_custom_event.h"
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#include "../views/subbrute_attack_view.h"
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#define TAG "SubBruteSceneSaveFile"
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void subbrute_scene_save_name_on_enter(void* context) {
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SubBruteState* instance = (SubBruteState*)context;
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// Setup view
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TextInput* text_input = instance->text_input;
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set_random_name(instance->device->text_store, sizeof(instance->device->text_store));
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text_input_set_header_text(text_input, "Name of file");
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text_input_set_result_callback(
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text_input,
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subbrute_text_input_callback,
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instance,
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instance->device->text_store,
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SUBBRUTE_MAX_LEN_NAME,
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true);
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string_t folder_path;
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string_init(folder_path);
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SubBruteDevice* device = instance->device;
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if(string_end_with_str_p(device->load_path, SUBBRUTE_FILE_EXT)) {
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path_extract_dirname(string_get_cstr(device->load_path), folder_path);
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} else {
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string_set_str(folder_path, SUBBRUTE_PATH);
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}
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ValidatorIsFile* validator_is_file =
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validator_is_file_alloc_init(string_get_cstr(folder_path), SUBBRUTE_FILE_EXT, TAG);
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text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
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view_dispatcher_switch_to_view(instance->view_dispatcher, SubBruteViewTextInput);
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string_clear(folder_path);
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}
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bool subbrute_scene_save_name_on_event(void* context, SceneManagerEvent event) {
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SubBruteState* instance = (SubBruteState*)context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom &&
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event.event == SubBruteCustomEventTypeTextEditDone) {
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if(subbrute_device_save_file(instance->device, instance->device->text_store)) {
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scene_manager_next_scene(instance->scene_manager, SubBruteSceneSaveSuccess);
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consumed = true;
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} else {
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dialog_message_show_storage_error(instance->dialogs, "Error during saving!");
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consumed = scene_manager_search_and_switch_to_previous_scene(
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instance->scene_manager, SubBruteSceneSetupAttack);
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}
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}
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return consumed;
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}
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void subbrute_scene_save_name_on_exit(void* context) {
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SubBruteState* instance = (SubBruteState*)context;
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// Clear view
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void* validator_context = text_input_get_validator_callback_context(instance->text_input);
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text_input_set_validator(instance->text_input, NULL, NULL);
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validator_is_file_free(validator_context);
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text_input_reset(instance->text_input);
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}
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