unleashed-firmware/applications/gui/gui_event.h
あく 665f6d7d9c
Assets, Icons, UI toolkit. Part 1. (#202)
* Assets: import from gdrive
* Assets: fully working build pipeline and registry
* NFC: menu icon
* Gui: layers. Irukagotchi: base app to handle input on idle screen. Makefile: reboot after flash in dfu mode.
* ValueMutex: with lambda
* Assets: proper animation frames sorting
* ValueMutex: proper furi_open usage
* Assets,GUI: split icon into icon data and icon state.
* Format source code
* Docker: add python3 and imagemagic
* Irukagotchi: cleanup
* GUI: event lock moved to gui.
* Rfid: proper gui layer
* GUI: elements. Menu: frame and scroll
* GUI, Menu: format code.
* Menu: dual font main menu
* Menu: format sources
* GUI: 0 total scrollbar
* CI: enable lfs
* Menu: pixel perfect main menu

Co-authored-by: Aleksandr Kutuzov <aku@plooks.com>
Co-authored-by: aanper <mail@s3f.ru>
2020-10-26 20:00:17 +03:00

25 lines
491 B
C

#pragma once
#include <stdint.h>
#include <input/input.h>
typedef enum {
GuiMessageTypeRedraw = 0x00,
GuiMessageTypeInput = 0x01,
} GuiMessageType;
typedef struct {
GuiMessageType type;
InputEvent input;
void* data;
} GuiMessage;
typedef struct GuiEvent GuiEvent;
GuiEvent* gui_event_alloc();
void gui_event_free(GuiEvent* gui_event);
void gui_event_messsage_send(GuiEvent* gui_event, GuiMessage* message);
GuiMessage gui_event_message_next(GuiEvent* gui_event);