unleashed-firmware/applications/gui/gui.h
あく 665f6d7d9c
Assets, Icons, UI toolkit. Part 1. (#202)
* Assets: import from gdrive
* Assets: fully working build pipeline and registry
* NFC: menu icon
* Gui: layers. Irukagotchi: base app to handle input on idle screen. Makefile: reboot after flash in dfu mode.
* ValueMutex: with lambda
* Assets: proper animation frames sorting
* ValueMutex: proper furi_open usage
* Assets,GUI: split icon into icon data and icon state.
* Format source code
* Docker: add python3 and imagemagic
* Irukagotchi: cleanup
* GUI: event lock moved to gui.
* Rfid: proper gui layer
* GUI: elements. Menu: frame and scroll
* GUI, Menu: format code.
* Menu: dual font main menu
* Menu: format sources
* GUI: 0 total scrollbar
* CI: enable lfs
* Menu: pixel perfect main menu

Co-authored-by: Aleksandr Kutuzov <aku@plooks.com>
Co-authored-by: aanper <mail@s3f.ru>
2020-10-26 20:00:17 +03:00

20 lines
552 B
C

#pragma once
#include "widget.h"
#include "canvas.h"
typedef enum {
GuiLayerNone, /* Special layer for internal use only */
GuiLayerStatusBar, /* Status bar widget layer */
GuiLayerMain, /* Main widget layer, status bar is shown */
GuiLayerFullscreen, /* Fullscreen widget layer */
GuiLayerMAX /* Don't use or move, special value */
} GuiLayer;
typedef struct GuiApi GuiApi;
struct GuiApi {
void (*add_widget)(GuiApi* gui_api, Widget* widget, GuiLayer layer);
void (*remove_widget)(GuiApi* gui_api, Widget* widget);
};