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https://github.com/DarkFlippers/unleashed-firmware
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b6579d66d8
* view_dispatcher queue * refactoring, all works * scenes Co-authored-by: あく <alleteam@gmail.com>
30 lines
1 KiB
C
30 lines
1 KiB
C
#include "archive_scene.h"
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// Generate scene on_enter handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
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void (*const archive_on_enter_handlers[])(void*) = {
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#include "archive_scene_config.h"
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};
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#undef ADD_SCENE
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// Generate scene on_event handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
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bool (*const archive_on_event_handlers[])(void* context, SceneManagerEvent event) = {
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#include "archive_scene_config.h"
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};
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#undef ADD_SCENE
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// Generate scene on_exit handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
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void (*const archive_on_exit_handlers[])(void* context) = {
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#include "archive_scene_config.h"
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};
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#undef ADD_SCENE
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// Initialize scene handlers configuration structure
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const SceneManagerHandlers archive_scene_handlers = {
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.on_enter_handlers = archive_on_enter_handlers,
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.on_event_handlers = archive_on_event_handlers,
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.on_exit_handlers = archive_on_exit_handlers,
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.scene_num = ArchiveAppSceneNum,
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};
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