unleashed-firmware/applications/subghz/subghz-app.cpp
SG 7afdd14a4c
Subghz app example (#365)
* Gui: ported submenu and view_dispatcher_remove_view from iButton branch

* App gui-test: use backported submenu api

* App subghz: initial commit

* App subghz: syntax fix

* App gui-test: fix submenu callback

* App subghz: add subfolders to build

* Gui view: c++ verison of with_view_model

* Subghz app: simple spectrum settings view

* Subghz app: add spectrum settings view to view manager

* Subghz app: spectrum settings scene

Co-authored-by: coreglitch <mail@s3f.ru>
2021-03-05 12:47:27 +03:00

90 lines
No EOL
2.2 KiB
C++

#include "subghz-app.h"
#include <api-hal-power.h>
#include <stdarg.h>
void SubghzApp::run(void) {
SubghzEvent event;
bool consumed;
bool exit = false;
scenes[current_scene]->on_enter(this);
while(!exit) {
view.receive_event(&event);
consumed = scenes[current_scene]->on_event(this, &event);
if(!consumed) {
if(event.type == SubghzEvent::Type::Back) {
exit = switch_to_previous_scene();
}
}
};
scenes[current_scene]->on_exit(this);
}
SubghzApp::SubghzApp() {
api_hal_power_insomnia_enter();
}
SubghzApp::~SubghzApp() {
api_hal_power_insomnia_exit();
}
SubghzAppViewManager* SubghzApp::get_view_manager() {
return &view;
}
void SubghzApp::switch_to_next_scene(Scene next_scene) {
previous_scenes_list.push_front(current_scene);
if(next_scene != Scene::SceneExit) {
scenes[current_scene]->on_exit(this);
current_scene = next_scene;
scenes[current_scene]->on_enter(this);
}
}
void SubghzApp::search_and_switch_to_previous_scene(std::initializer_list<Scene> scenes_list) {
Scene previous_scene = Scene::SceneStart;
bool scene_found = false;
while(!scene_found) {
previous_scene = get_previous_scene();
for(Scene element : scenes_list) {
if(previous_scene == element || previous_scene == Scene::SceneStart) {
scene_found = true;
break;
}
}
}
scenes[current_scene]->on_exit(this);
current_scene = previous_scene;
scenes[current_scene]->on_enter(this);
}
bool SubghzApp::switch_to_previous_scene(uint8_t count) {
Scene previous_scene = Scene::SceneStart;
for(uint8_t i = 0; i < count; i++) {
previous_scene = get_previous_scene();
if(previous_scene == Scene::SceneExit) break;
}
if(previous_scene == Scene::SceneExit) {
return true;
} else {
scenes[current_scene]->on_exit(this);
current_scene = previous_scene;
scenes[current_scene]->on_enter(this);
return false;
}
}
SubghzApp::Scene SubghzApp::get_previous_scene() {
Scene scene = previous_scenes_list.front();
previous_scenes_list.pop_front();
return scene;
}