unleashed-firmware/applications/dolphin/dolphin_i.h
its your bedtime 372710c31a
[FL-1019] New main screen and graphics (#389)
* new status bar, lock menu and dolphin activities screen

* lock icon indication 

* main screen animation, basic scene switching

* level progression calculations based on icounter value 

Co-authored-by: rusdacent <rusdacentx0x08@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
2021-03-25 20:48:58 +03:00

61 lines
1.2 KiB
C

#pragma once
#include "dolphin.h"
#include "dolphin_state.h"
#include "dolphin_views.h"
#include <furi.h>
#include <api-hal.h>
#include <gui/gui.h>
#include <gui/view_dispatcher.h>
#include <gui/canvas.h>
#include <menu/menu.h>
#include <assets_icons.h>
#include <stdint.h>
typedef enum {
DolphinEventTypeDeed,
DolphinEventTypeSave,
} DolphinEventType;
typedef struct {
DolphinEventType type;
union {
DolphinDeed deed;
};
} DolphinEvent;
struct Dolphin {
// Internal message queue
osMessageQueueId_t event_queue;
// State
DolphinState* state;
// Menu
ValueMutex* menu_vm;
// GUI
ViewDispatcher* idle_view_dispatcher;
View* idle_view_first_start;
View* idle_view_main;
View* idle_view_up;
View* idle_view_down;
View* idle_view_meta;
View* view_hw_mismatch;
View* view_lockmenu;
ViewPort* passport;
ViewPort* lock_viewport;
Icon* lock_icon;
bool locked;
uint8_t lock_count;
};
// Temporary
const IconName idle_scenes[] = {A_Wink_128x64, A_WatchingTV_128x64};
Dolphin* dolphin_alloc();
/* Save Dolphin state (write to permanent memory)
* Thread safe
*/
void dolphin_save(Dolphin* dolphin);