unleashed-firmware/applications/scened-app-example/scened-app.cpp
SG 0b14db4fb3
C++ apps: templated scene controller (#517)
* C++ apps: templated scene controller
* templated app: fix type names
* templated app: text store component
* Applications: add "Templated Scene" application
* templated app: refractoring
* Gui module byte input: fix docs
* templated app: new byte input scene
* templated app: dialog ex view module
* templated app: popup view module
* templated app: dialog-ex view module, fix docs
* templated app: text input view module
* Gui module text input: fix docs
* Furi: duplicated include
* templated app: record holder (controller) class
* templated app: view modules can now be accessed via cast
* templated app: remove unused includes
* templated app: fix return code
2021-06-15 14:01:56 +03:00

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C++

#include "scened-app.h"
#include "scene/scened-app-scene-start.h"
#include "scene/scened-app-scene-byte-input.h"
ScenedApp::ScenedApp()
: scene_controller{this}
, text_store{128}
, notification{"notification"} {
}
ScenedApp::~ScenedApp() {
}
void ScenedApp::run() {
scene_controller.add_scene(SceneType::Start, new ScenedAppSceneStart());
scene_controller.add_scene(SceneType::ByteInputScene, new ScenedAppSceneByteInput());
notification_message(notification, &sequence_blink_green_10);
scene_controller.process(100);
}