mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-27 23:10:22 +00:00
58ce937321
* Fixed the "ibutton can only emulate after reading" bug * Fixed previous fix. FIXES FOR THE FIX GOD! BUGS FOR THE BUG THRONE! * Fixed "Repeat code" position on code input screen * Changed CAME protocol icon * Brewfile: add imagemagick missing assets compiler dependency * Correct fix for "Repeat code" position on code input screen Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
478 lines
12 KiB
C
478 lines
12 KiB
C
#include "code_input.h"
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#include <gui/elements.h>
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#include <furi.h>
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#define MAX_CODE_LEN 10
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struct CodeInput {
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View* view;
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};
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typedef enum {
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CodeInputStateVerify,
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CodeInputStateUpdate,
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CodeInputStateTotal,
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} CodeInputStateEnum;
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typedef enum {
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CodeInputFirst,
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CodeInputSecond,
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CodeInputTotal,
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} CodeInputsEnum;
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typedef struct {
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uint8_t state;
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uint8_t current;
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bool ext_update;
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uint8_t input_length[CodeInputTotal];
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uint8_t local_buffer[CodeInputTotal][MAX_CODE_LEN];
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CodeInputOkCallback ok_callback;
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CodeInputFailCallback fail_callback;
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void* callback_context;
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const char* header;
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uint8_t* ext_buffer;
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uint8_t* ext_buffer_length;
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} CodeInputModel;
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static const Icon* keys_assets[] = {
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[InputKeyUp] = &I_ButtonUp_7x4,
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[InputKeyDown] = &I_ButtonDown_7x4,
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[InputKeyRight] = &I_ButtonRight_4x7,
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[InputKeyLeft] = &I_ButtonLeft_4x7,
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};
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/**
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* @brief Compare buffers
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*
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* @param in Input buffer pointer
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* @param len_in Input array length
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* @param src Source buffer pointer
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* @param len_src Source array length
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*/
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bool code_input_compare(uint8_t* in, size_t len_in, uint8_t* src, size_t len_src) {
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bool result = false;
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do {
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result = (len_in && len_src);
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if(!result) {
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break;
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}
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result = (len_in == len_src);
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if(!result) {
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break;
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}
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for(size_t i = 0; i < len_in; i++) {
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result = (in[i] == src[i]);
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if(!result) {
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break;
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}
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}
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} while(false);
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return result;
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}
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/**
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* @brief Compare local buffers
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*
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* @param model
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*/
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static bool code_input_compare_local(CodeInputModel* model) {
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uint8_t* source = model->local_buffer[CodeInputFirst];
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size_t source_length = model->input_length[CodeInputFirst];
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uint8_t* input = model->local_buffer[CodeInputSecond];
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size_t input_length = model->input_length[CodeInputSecond];
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return code_input_compare(input, input_length, source, source_length);
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}
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/**
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* @brief Compare ext with local
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*
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* @param model
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*/
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static bool code_input_compare_ext(CodeInputModel* model) {
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uint8_t* input = model->local_buffer[CodeInputFirst];
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size_t input_length = model->input_length[CodeInputFirst];
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uint8_t* source = model->ext_buffer;
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size_t source_length = *model->ext_buffer_length;
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return code_input_compare(input, input_length, source, source_length);
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}
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/**
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* @brief Set ext buffer
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*
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* @param model
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*/
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static void code_input_set_ext(CodeInputModel* model) {
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*model->ext_buffer_length = model->input_length[CodeInputFirst];
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for(size_t i = 0; i <= model->input_length[CodeInputFirst]; i++) {
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model->ext_buffer[i] = model->local_buffer[CodeInputFirst][i];
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}
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}
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/**
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* @brief Draw input sequence
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*
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* @param canvas
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* @param buffer
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* @param length
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* @param x
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* @param y
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* @param active
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*/
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static void code_input_draw_sequence(
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Canvas* canvas,
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uint8_t* buffer,
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uint8_t length,
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uint8_t x,
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uint8_t y,
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bool active) {
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uint8_t pos_x = x + 6;
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uint8_t pos_y = y + 3;
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if(active) canvas_draw_icon(canvas, x - 4, y + 5, &I_ButtonRightSmall_3x5);
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elements_slightly_rounded_frame(canvas, x, y, 116, 15);
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for(size_t i = 0; i < length; i++) {
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// maybe symmetrical assets? :-/
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uint8_t offset_y = buffer[i] < 2 ? 2 + (buffer[i] * 2) : 1;
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canvas_draw_icon(canvas, pos_x, pos_y + offset_y, keys_assets[buffer[i]]);
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pos_x += buffer[i] > 1 ? 9 : 11;
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}
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}
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/**
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* @brief Reset input count
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*
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* @param model
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*/
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static void code_input_reset_count(CodeInputModel* model) {
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model->input_length[model->current] = 0;
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}
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/**
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* @brief Call input callback
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*
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* @param model
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*/
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static void code_input_call_ok_callback(CodeInputModel* model) {
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if(model->ok_callback != NULL) {
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model->ok_callback(model->callback_context);
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}
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}
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/**
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* @brief Call changed callback
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*
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* @param model
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*/
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static void code_input_call_fail_callback(CodeInputModel* model) {
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if(model->fail_callback != NULL) {
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model->fail_callback(model->callback_context);
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}
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}
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/**
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* @brief Handle Back button
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*
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* @param model
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*/
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static bool code_input_handle_back(CodeInputModel* model) {
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if(model->current && !model->input_length[model->current]) {
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--model->current;
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return true;
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}
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if(model->input_length[model->current]) {
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code_input_reset_count(model);
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return true;
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}
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code_input_call_fail_callback(model);
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return false;
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}
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/**
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* @brief Handle OK button
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*
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* @param model
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*/
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static void code_input_handle_ok(CodeInputModel* model) {
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switch(model->state) {
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case CodeInputStateVerify:
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if(code_input_compare_ext(model)) {
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if(model->ext_update) {
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model->state = CodeInputStateUpdate;
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} else {
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code_input_call_ok_callback(model);
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}
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}
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code_input_reset_count(model);
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break;
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case CodeInputStateUpdate:
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if(!model->current && model->input_length[model->current]) {
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model->current++;
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} else {
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if(code_input_compare_local(model)) {
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if(model->ext_update) {
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code_input_set_ext(model);
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}
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code_input_call_ok_callback(model);
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} else {
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code_input_reset_count(model);
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}
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}
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break;
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default:
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break;
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}
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}
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/**
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* @brief Handle input
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*
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* @param model
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* @param key
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*/
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size_t code_input_push(uint8_t* buffer, size_t length, InputKey key) {
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buffer[length] = key;
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length = CLAMP(length + 1, MAX_CODE_LEN, 0);
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return length;
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}
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/**
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* @brief Handle D-pad keys
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*
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* @param model
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* @param key
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*/
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static void code_input_handle_dpad(CodeInputModel* model, InputKey key) {
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uint8_t at = model->current;
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size_t new_length = code_input_push(model->local_buffer[at], model->input_length[at], key);
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model->input_length[at] = new_length;
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}
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/**
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* @brief Draw callback
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*
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* @param canvas
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* @param _model
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*/
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static void code_input_view_draw_callback(Canvas* canvas, void* _model) {
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CodeInputModel* model = _model;
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uint8_t y_offset = 0;
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canvas_clear(canvas);
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canvas_set_color(canvas, ColorBlack);
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if(model->header && strlen(model->header)) {
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canvas_draw_str(canvas, 2, 9, model->header);
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} else {
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y_offset = 4;
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}
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canvas_set_font(canvas, FontSecondary);
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switch(model->state) {
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case CodeInputStateVerify:
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code_input_draw_sequence(
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canvas,
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model->local_buffer[CodeInputFirst],
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model->input_length[CodeInputFirst],
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6,
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30 + y_offset,
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true);
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break;
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case CodeInputStateUpdate:
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code_input_draw_sequence(
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canvas,
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model->local_buffer[CodeInputFirst],
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model->input_length[CodeInputFirst],
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6,
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14 + y_offset,
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!model->current);
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code_input_draw_sequence(
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canvas,
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model->local_buffer[CodeInputSecond],
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model->input_length[CodeInputSecond],
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6,
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44 + y_offset,
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model->current);
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if(model->current) canvas_draw_str(canvas, 2, 39 + y_offset, "Repeat code");
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break;
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default:
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break;
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}
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}
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/**
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* @brief Input callback
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*
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* @param event
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* @param context
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* @return true
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* @return false
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*/
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static bool code_input_view_input_callback(InputEvent* event, void* context) {
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CodeInput* code_input = context;
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furi_assert(code_input);
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bool consumed = false;
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if(event->type == InputTypeShort || event->type == InputTypeRepeat) {
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switch(event->key) {
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case InputKeyBack:
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with_view_model(
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code_input->view, (CodeInputModel * model) {
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consumed = code_input_handle_back(model);
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return true;
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});
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break;
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case InputKeyOk:
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with_view_model(
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code_input->view, (CodeInputModel * model) {
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code_input_handle_ok(model);
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return true;
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});
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consumed = true;
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break;
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default:
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with_view_model(
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code_input->view, (CodeInputModel * model) {
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code_input_handle_dpad(model, event->key);
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return true;
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});
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consumed = true;
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break;
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}
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}
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return consumed;
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}
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/**
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* @brief Reset all input-related data in model
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*
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* @param model CodeInputModel
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*/
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static void code_input_reset_model_input_data(CodeInputModel* model) {
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model->current = 0;
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model->input_length[CodeInputFirst] = 0;
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model->input_length[CodeInputSecond] = 0;
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model->ext_buffer = NULL;
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model->ext_update = false;
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model->state = 0;
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}
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/**
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* @brief Allocate and initialize code input. This code input is used to enter codes.
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*
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* @return CodeInput instance pointer
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*/
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CodeInput* code_input_alloc() {
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CodeInput* code_input = furi_alloc(sizeof(CodeInput));
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code_input->view = view_alloc();
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view_set_context(code_input->view, code_input);
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view_allocate_model(code_input->view, ViewModelTypeLocking, sizeof(CodeInputModel));
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view_set_draw_callback(code_input->view, code_input_view_draw_callback);
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view_set_input_callback(code_input->view, code_input_view_input_callback);
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with_view_model(
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code_input->view, (CodeInputModel * model) {
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model->header = "";
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model->ok_callback = NULL;
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model->fail_callback = NULL;
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model->callback_context = NULL;
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code_input_reset_model_input_data(model);
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return true;
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});
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return code_input;
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}
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/**
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* @brief Deinitialize and free code input
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*
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* @param code_input Code input instance
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*/
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void code_input_free(CodeInput* code_input) {
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furi_assert(code_input);
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view_free(code_input->view);
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free(code_input);
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}
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/**
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* @brief Get code input view
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*
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* @param code_input code input instance
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* @return View instance that can be used for embedding
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*/
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View* code_input_get_view(CodeInput* code_input) {
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furi_assert(code_input);
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return code_input->view;
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}
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/**
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* @brief Set code input callbacks
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*
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* @param code_input code input instance
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* @param ok_callback input callback fn
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* @param fail_callback code match callback fn
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* @param callback_context callback context
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* @param buffer buffer
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* @param buffer_length ptr to buffer length uint
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* @param ext_update true to update buffer
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*/
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void code_input_set_result_callback(
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CodeInput* code_input,
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CodeInputOkCallback ok_callback,
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CodeInputFailCallback fail_callback,
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void* callback_context,
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uint8_t* buffer,
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uint8_t* buffer_length,
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bool ext_update) {
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with_view_model(
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code_input->view, (CodeInputModel * model) {
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code_input_reset_model_input_data(model);
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model->ok_callback = ok_callback;
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model->fail_callback = fail_callback;
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model->callback_context = callback_context;
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model->ext_buffer = buffer;
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model->ext_buffer_length = buffer_length;
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model->state = (*buffer_length == 0) ? 1 : 0;
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model->ext_update = ext_update;
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return true;
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});
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}
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/**
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* @brief Set code input header text
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*
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* @param code_input code input instance
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* @param text text to be shown
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*/
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void code_input_set_header_text(CodeInput* code_input, const char* text) {
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with_view_model(
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code_input->view, (CodeInputModel * model) {
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model->header = text;
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return true;
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});
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}
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