mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-24 05:23:06 +00:00
5171a6ad14
* Initial C iButton app setup * Add more scenes * Add even more scenes * Add even more scenes again * More scenes... * Add key info scene * Add delete success scene * Use scene state to store internal data * Add parameter parsing * Add emulate scene * Add write scene * Add write success scene * Add Read scene * Add read success scene * Add exit confirm scene * Add retry confirm scene * Add CRC error scene * Add not key scene * Add read key menu scene * Rename some scenes * Refactor conditionals * Remove unneeded custom events * Remove the old iButton app * Correct formatting * Remove rogue comments and function prototypes * iButton: cleanup merge artifacts and fix warnings Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
48 lines
1.5 KiB
C
48 lines
1.5 KiB
C
#include "../ibutton_i.h"
|
|
|
|
static void ibutton_scene_delete_success_popup_callback(void* context) {
|
|
iButton* ibutton = context;
|
|
view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventBack);
|
|
}
|
|
|
|
void ibutton_scene_delete_success_on_enter(void* context) {
|
|
iButton* ibutton = context;
|
|
Popup* popup = ibutton->popup;
|
|
|
|
popup_set_icon(popup, 0, 2, &I_DolphinMafia_115x62);
|
|
popup_set_header(popup, "Deleted", 83, 19, AlignLeft, AlignBottom);
|
|
|
|
popup_set_callback(popup, ibutton_scene_delete_success_popup_callback);
|
|
popup_set_context(popup, ibutton);
|
|
popup_set_timeout(popup, 1500);
|
|
popup_enable_timeout(popup);
|
|
|
|
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup);
|
|
}
|
|
|
|
bool ibutton_scene_delete_success_on_event(void* context, SceneManagerEvent event) {
|
|
iButton* ibutton = context;
|
|
bool consumed = false;
|
|
|
|
if(event.type == SceneManagerEventTypeCustom) {
|
|
consumed = true;
|
|
if(event.event == iButtonCustomEventBack) {
|
|
scene_manager_search_and_switch_to_previous_scene(
|
|
ibutton->scene_manager, iButtonSceneSelectKey);
|
|
}
|
|
}
|
|
|
|
return consumed;
|
|
}
|
|
|
|
void ibutton_scene_delete_success_on_exit(void* context) {
|
|
iButton* ibutton = context;
|
|
Popup* popup = ibutton->popup;
|
|
|
|
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
|
|
popup_set_icon(popup, 0, 0, NULL);
|
|
|
|
popup_disable_timeout(popup);
|
|
popup_set_context(popup, NULL);
|
|
popup_set_callback(popup, NULL);
|
|
}
|