mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-24 05:23:06 +00:00
5171a6ad14
* Initial C iButton app setup * Add more scenes * Add even more scenes * Add even more scenes again * More scenes... * Add key info scene * Add delete success scene * Use scene state to store internal data * Add parameter parsing * Add emulate scene * Add write scene * Add write success scene * Add Read scene * Add read success scene * Add exit confirm scene * Add retry confirm scene * Add CRC error scene * Add not key scene * Add read key menu scene * Rename some scenes * Refactor conditionals * Remove unneeded custom events * Remove the old iButton app * Correct formatting * Remove rogue comments and function prototypes * iButton: cleanup merge artifacts and fix warnings Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
57 lines
2 KiB
C
57 lines
2 KiB
C
#include "../ibutton_i.h"
|
|
|
|
#include <dolphin/dolphin.h>
|
|
|
|
void ibutton_scene_add_type_byte_input_callback(void* context) {
|
|
iButton* ibutton = context;
|
|
view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventByteEditResult);
|
|
}
|
|
|
|
void ibutton_scene_add_value_on_enter(void* context) {
|
|
iButton* ibutton = context;
|
|
iButtonKey* key = ibutton->key;
|
|
uint8_t* new_key_data = malloc(IBUTTON_KEY_DATA_SIZE);
|
|
|
|
scene_manager_set_scene_state(
|
|
ibutton->scene_manager, iButtonSceneAddValue, (uint32_t)new_key_data);
|
|
memcpy(new_key_data, ibutton_key_get_data_p(key), ibutton_key_get_data_size(key));
|
|
|
|
byte_input_set_result_callback(
|
|
ibutton->byte_input,
|
|
ibutton_scene_add_type_byte_input_callback,
|
|
NULL,
|
|
ibutton,
|
|
new_key_data,
|
|
ibutton_key_get_data_size(key));
|
|
|
|
byte_input_set_header_text(ibutton->byte_input, "Enter the key");
|
|
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewByteInput);
|
|
}
|
|
|
|
bool ibutton_scene_add_value_on_event(void* context, SceneManagerEvent event) {
|
|
iButton* ibutton = context;
|
|
uint8_t* new_key_data =
|
|
(uint8_t*)scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneAddValue);
|
|
bool consumed = false;
|
|
|
|
if(event.type == SceneManagerEventTypeCustom) {
|
|
consumed = true;
|
|
if(event.event == iButtonCustomEventByteEditResult) {
|
|
ibutton_key_set_data(ibutton->key, new_key_data, IBUTTON_KEY_DATA_SIZE);
|
|
DOLPHIN_DEED(DolphinDeedIbuttonAdd);
|
|
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSaveName);
|
|
}
|
|
}
|
|
|
|
return consumed;
|
|
}
|
|
|
|
void ibutton_scene_add_value_on_exit(void* context) {
|
|
iButton* ibutton = context;
|
|
uint8_t* new_key_data =
|
|
(uint8_t*)scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneAddValue);
|
|
|
|
byte_input_set_result_callback(ibutton->byte_input, NULL, NULL, NULL, NULL, 0);
|
|
byte_input_set_header_text(ibutton->byte_input, NULL);
|
|
free(new_key_data);
|
|
}
|