mirror of
https://github.com/DarkFlippers/unleashed-firmware
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acc39a4bc0
* Api Symbols: replace asserts with checks * Api Symbols: replace asserts with checks part 2 * Update no args function signatures with void, to help compiler to track incorrect usage * More unavoidable void * Update PVS config and code to make it happy * Format sources * nfc: fix checks * dead code cleanup & include fixes Co-authored-by: gornekich <n.gorbadey@gmail.com> Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: hedger <hedger@nanode.su>
97 lines
2.4 KiB
C
97 lines
2.4 KiB
C
#include "icon_animation_i.h"
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#include "icon_i.h"
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#include <furi.h>
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IconAnimation* icon_animation_alloc(const Icon* icon) {
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furi_check(icon);
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IconAnimation* instance = malloc(sizeof(IconAnimation));
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instance->icon = icon;
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instance->timer =
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furi_timer_alloc(icon_animation_timer_callback, FuriTimerTypePeriodic, instance);
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return instance;
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}
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void icon_animation_free(IconAnimation* instance) {
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furi_check(instance);
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icon_animation_stop(instance);
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furi_timer_free(instance->timer);
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free(instance);
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}
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void icon_animation_set_update_callback(
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IconAnimation* instance,
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IconAnimationCallback callback,
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void* context) {
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furi_check(instance);
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instance->callback = callback;
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instance->callback_context = context;
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}
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const uint8_t* icon_animation_get_data(const IconAnimation* instance) {
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return instance->icon->frames[instance->frame];
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}
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void icon_animation_next_frame(IconAnimation* instance) {
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furi_assert(instance);
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instance->frame = (instance->frame + 1) % instance->icon->frame_count;
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}
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void icon_animation_timer_callback(void* context) {
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furi_assert(context);
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IconAnimation* instance = context;
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if(!instance->animating) return;
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icon_animation_next_frame(instance);
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if(instance->callback) {
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instance->callback(instance, instance->callback_context);
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}
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}
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uint8_t icon_animation_get_width(const IconAnimation* instance) {
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furi_check(instance);
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return instance->icon->width;
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}
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uint8_t icon_animation_get_height(const IconAnimation* instance) {
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furi_check(instance);
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return instance->icon->height;
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}
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void icon_animation_start(IconAnimation* instance) {
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furi_check(instance);
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if(!instance->animating) {
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instance->animating = true;
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furi_assert(instance->icon->frame_rate);
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furi_check(
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furi_timer_start(
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instance->timer,
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(furi_kernel_get_tick_frequency() / instance->icon->frame_rate)) == FuriStatusOk);
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}
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}
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void icon_animation_stop(IconAnimation* instance) {
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furi_check(instance);
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if(instance->animating) {
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instance->animating = false;
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furi_timer_stop(instance->timer);
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instance->frame = 0;
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}
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}
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bool icon_animation_is_last_frame(const IconAnimation* instance) {
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furi_check(instance);
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return instance->icon->frame_count - instance->frame <= 1;
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}
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