mirror of
https://github.com/DarkFlippers/unleashed-firmware
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0b14db4fb3
* C++ apps: templated scene controller * templated app: fix type names * templated app: text store component * Applications: add "Templated Scene" application * templated app: refractoring * Gui module byte input: fix docs * templated app: new byte input scene * templated app: dialog ex view module * templated app: popup view module * templated app: dialog-ex view module, fix docs * templated app: text input view module * Gui module text input: fix docs * Furi: duplicated include * templated app: record holder (controller) class * templated app: view modules can now be accessed via cast * templated app: remove unused includes * templated app: fix return code
10 lines
No EOL
199 B
C++
10 lines
No EOL
199 B
C++
#pragma once
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#include <gui/view.h>
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class GenericViewModule {
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public:
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GenericViewModule(){};
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virtual ~GenericViewModule(){};
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virtual View* get_view() = 0;
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virtual void clean() = 0;
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}; |