unleashed-firmware/applications/gui/view_i.h
あく 61aaed8abb
[FL-1908] New animation update scheme (#737)
* Assets: update desktop animation frame rate and cleanup.

* Power: update ViewPort only if changed.

* Gui: tie IconAnimation with View, new update event generation scheme. Desktop: update IconAnimation usage.

Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
2021-10-02 20:00:56 +03:00

51 lines
1.2 KiB
C

#pragma once
#include "view.h"
#include <furi.h>
typedef struct {
void* data;
osMutexId_t mutex;
} ViewModelLocking;
struct View {
ViewDrawCallback draw_callback;
ViewInputCallback input_callback;
ViewCustomCallback custom_callback;
ViewModelType model_type;
ViewNavigationCallback previous_callback;
ViewCallback enter_callback;
ViewCallback exit_callback;
ViewOrientation orientation;
ViewUpdateCallback update_callback;
void* update_callback_context;
void* model;
void* context;
};
/* IconAnimation tie callback */
void view_icon_animation_callback(IconAnimation* instance, void* context);
/* Unlock model */
void view_unlock_model(View* view);
/* Draw Callback for View dispatcher */
void view_draw(View* view, Canvas* canvas);
/* Input Callback for View dispatcher */
bool view_input(View* view, InputEvent* event);
/* Custom Callback for View dispatcher */
bool view_custom(View* view, uint32_t event);
/* Previous Callback for View dispatcher */
uint32_t view_previous(View* view);
/* Enter Callback for View dispatcher */
void view_enter(View* view);
/* Exit Callback for View dispatcher */
void view_exit(View* view);