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https://github.com/DarkFlippers/unleashed-firmware
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* Assets: update desktop animation frame rate and cleanup. * Power: update ViewPort only if changed. * Gui: tie IconAnimation with View, new update event generation scheme. Desktop: update IconAnimation usage. Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
54 lines
1.1 KiB
C
54 lines
1.1 KiB
C
#pragma once
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#include <stdint.h>
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#include <stdbool.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <assets_icons.h>
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typedef struct IconAnimation IconAnimation;
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typedef void (*IconAnimationCallback)(IconAnimation* instance, void* context);
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/** Allocate icon animation instance with const icon data.
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* always returns Icon or stops system if not enough memory
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*/
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IconAnimation* icon_animation_alloc(const Icon* icon);
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/** Release icon animation instance
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*/
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void icon_animation_free(IconAnimation* instance);
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/** Get icon animation width
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*/
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void icon_animation_set_update_callback(
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IconAnimation* instance,
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IconAnimationCallback callback,
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void* context);
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/** Get icon animation width
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*/
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uint8_t icon_animation_get_width(IconAnimation* instance);
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/** Get icon animation height
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*/
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uint8_t icon_animation_get_height(IconAnimation* instance);
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/** Start icon animation
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*/
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void icon_animation_start(IconAnimation* instance);
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/** Stop icon animation
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*/
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void icon_animation_stop(IconAnimation* instance);
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/** Returns true if current frame is a last one
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*/
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bool icon_animation_is_last_frame(IconAnimation* instance);
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#ifdef __cplusplus
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}
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#endif
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