unleashed-firmware/applications/gui/icon_animation.h
あく 61aaed8abb
[FL-1908] New animation update scheme (#737)
* Assets: update desktop animation frame rate and cleanup.

* Power: update ViewPort only if changed.

* Gui: tie IconAnimation with View, new update event generation scheme. Desktop: update IconAnimation usage.

Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
2021-10-02 20:00:56 +03:00

54 lines
1.1 KiB
C

#pragma once
#include <stdint.h>
#include <stdbool.h>
#ifdef __cplusplus
extern "C" {
#endif
#include <assets_icons.h>
typedef struct IconAnimation IconAnimation;
typedef void (*IconAnimationCallback)(IconAnimation* instance, void* context);
/** Allocate icon animation instance with const icon data.
* always returns Icon or stops system if not enough memory
*/
IconAnimation* icon_animation_alloc(const Icon* icon);
/** Release icon animation instance
*/
void icon_animation_free(IconAnimation* instance);
/** Get icon animation width
*/
void icon_animation_set_update_callback(
IconAnimation* instance,
IconAnimationCallback callback,
void* context);
/** Get icon animation width
*/
uint8_t icon_animation_get_width(IconAnimation* instance);
/** Get icon animation height
*/
uint8_t icon_animation_get_height(IconAnimation* instance);
/** Start icon animation
*/
void icon_animation_start(IconAnimation* instance);
/** Stop icon animation
*/
void icon_animation_stop(IconAnimation* instance);
/** Returns true if current frame is a last one
*/
bool icon_animation_is_last_frame(IconAnimation* instance);
#ifdef __cplusplus
}
#endif