unleashed-firmware/applications/picopass/scenes/picopass_scene.h
Eric Betts 8af2198684
Iclass UI (#1366)
* Move structs to header
* roll mbedtls into loclass
* Picopass with scene for reading card
* Picopass: fix memory leak
* Lib: return mbedtls back
* Picopass: rename symbols to match naming guide

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-07-06 00:28:27 +09:00

29 lines
899 B
C

#pragma once
#include <gui/scene_manager.h>
// Generate scene id and total number
#define ADD_SCENE(prefix, name, id) PicopassScene##id,
typedef enum {
#include "picopass_scene_config.h"
PicopassSceneNum,
} PicopassScene;
#undef ADD_SCENE
extern const SceneManagerHandlers picopass_scene_handlers;
// Generate scene on_enter handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
#include "picopass_scene_config.h"
#undef ADD_SCENE
// Generate scene on_event handlers declaration
#define ADD_SCENE(prefix, name, id) \
bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
#include "picopass_scene_config.h"
#undef ADD_SCENE
// Generate scene on_exit handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
#include "picopass_scene_config.h"
#undef ADD_SCENE