mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-19 09:13:11 +00:00
22e1ecb642
* Hal lfrfid: add read timer pulse and period config fns * New debug application for lfrfid subsystem * New lfrfid: app, fix naming * App lfrfid: assets * Container view module * App ibutton: remove unused header * App lfrfid scenes * App notification, add yield to blocking operations, add speaker volume control * App lfrfid: reading key scene * Assets: placeholder icon * App lfrfid: reworked container view module * App lfrfid: new scenes * App lfrfid: write scene * App lfrfid: write hid * App lfrfid: emulate scene * App lfrfid: save name scene * App lfrfid: add missing file
28 lines
632 B
C++
28 lines
632 B
C++
#pragma once
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#include "generic-element.h"
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typedef void (*ButtonElementCallback)(void* context);
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class ButtonElement : public GenericElement {
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public:
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ButtonElement();
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~ButtonElement() final;
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void draw(Canvas* canvas) final;
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bool input(InputEvent* event) final;
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enum class Type : uint8_t {
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Left,
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Center,
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Right,
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};
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void set_type(Type type, const char* text);
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void set_callback(void* context, ButtonElementCallback callback);
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private:
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Type type = Type::Left;
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const char* text = nullptr;
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void* context = nullptr;
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ButtonElementCallback callback = nullptr;
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};
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