unleashed-firmware/applications/dolphin/dolphin_i.h
its your bedtime c97d766e5b
[FL-1181] Archive app (#458)
* fix stack size, file listing works
* fix scrollbar, update docs
* cut long filenames
* Dolphin: overhaul unlocking logic, unlocked message added
* furi - added common_defines.h, minor macro cleanup; fix scrollbar type conversion
* remove door opening animation
* adaptive long file name shortening, item icons, invert selection
* archive: browser tab, file types (beta);  scenes: fix sleep emote
* dont trim unknown extensions
* fix string_size usage
* array container for file list, fixes
* better path handling
* archive: renaming, adding to favorites worksl scrollbar fix: limit min bar height to 1px to prevent disappearance on large lists

Co-authored-by: あく <alleteam@gmail.com>
2021-05-18 21:54:56 +03:00

72 lines
1.5 KiB
C

#pragma once
#include "dolphin.h"
#include "dolphin_state.h"
#include "dolphin_views.h"
#include <furi.h>
#include <api-hal.h>
#include <gui/gui.h>
#include <gui/view_dispatcher.h>
#include <gui/canvas.h>
#include <menu/menu.h>
#include <assets_icons.h>
#include <stdint.h>
#define UNLOCK_RST_TIMEOUT 500 // keypress counter reset timeout (ms)
#define HINT_TIMEOUT_L 3 // low refresh rate timeout (app ticks)
#define HINT_TIMEOUT_H 40 // high refresh rate timeout (app ticks)
typedef enum {
DolphinEventTypeDeed,
DolphinEventTypeSave,
DolphinEventTypeTick,
} DolphinEventType;
typedef struct {
DolphinEventType type;
union {
DolphinDeed deed;
};
} DolphinEvent;
struct Dolphin {
// Internal message queue
osMessageQueueId_t event_queue;
// State
DolphinState* state;
// Menu
ValueMutex* menu_vm;
// Scene
FuriThread* scene_thread;
// GUI
Gui* gui;
ViewDispatcher* idle_view_dispatcher;
View* idle_view_first_start;
View* idle_view_main;
View* idle_view_dolphin_stats;
View* idle_view_down;
View* idle_view_meta;
View* view_hw_mismatch;
View* view_lockmenu;
ViewPort* lock_viewport;
Icon* lock_icon;
bool locked;
uint8_t lock_count;
uint32_t lock_lastpress;
osTimerId_t timeout_timer;
};
// Temporary
const IconName idle_scenes[] = {A_Wink_128x64, A_WatchingTV_128x64};
Dolphin* dolphin_alloc();
void dolphin_free(Dolphin* dolphin);
/* Save Dolphin state (write to permanent memory)
* Thread safe
*/
void dolphin_save(Dolphin* dolphin);