unleashed-firmware/applications/nfc/scenes/nfc_scene_set_sak.c
gornekich 602c125ef5
[FL-1499] NFC App: save and load from SD card (#560)
* nfc: add save name and save success scenes
* applications: increase nfc app stack size to 4k
* nfc: move nfc device data to separate file
* nfc: add nfc device save to SD card
* nfc: add file select scene
* nfc: add saved key menu scene
* nfc: add manual SAK, ATQA, UID enter
* nfc: add manual enter
* nfc scenes: remove typedef in SubmenuIndex enu
* nfc_device: close file_worker after load data

Co-authored-by: あく <alleteam@gmail.com>
2021-07-02 16:44:10 +03:00

60 lines
1.8 KiB
C
Executable file

#include <nfc/scenes/nfc_scene_set_sak.h>
#include <furi.h>
#include "../nfc_i.h"
#include <gui/view_dispatcher.h>
#define SCENE_SET_SAK_CUSTOM_EVENT (0UL)
void nfc_scene_set_sak_byte_input_callback(void* context, uint8_t* bytes, uint8_t bytes_count) {
Nfc* nfc = (Nfc*)context;
view_dispatcher_send_custom_event(nfc->nfc_common.view_dispatcher, SCENE_SET_SAK_CUSTOM_EVENT);
}
const void nfc_scene_set_sak_on_enter(void* context) {
Nfc* nfc = (Nfc*)context;
// Setup view
ByteInput* byte_input = nfc->byte_input;
byte_input_set_header_text(byte_input, "Enter SAK in hex");
byte_input_set_result_callback(
byte_input, nfc_scene_set_sak_byte_input_callback, NULL, nfc, &nfc->device.data.sak, 1);
view_dispatcher_switch_to_view(nfc->nfc_common.view_dispatcher, NfcViewByteInput);
}
const bool nfc_scene_set_sak_on_event(void* context, uint32_t event) {
Nfc* nfc = (Nfc*)context;
if(event == SCENE_SET_SAK_CUSTOM_EVENT) {
view_dispatcher_add_scene(nfc->nfc_common.view_dispatcher, nfc->scene_set_atqa);
view_dispatcher_send_navigation_event(
nfc->nfc_common.view_dispatcher, ViewNavigatorEventNext);
return true;
}
return false;
}
const void nfc_scene_set_sak_on_exit(void* context) {
Nfc* nfc = (Nfc*)context;
// Clear view
byte_input_set_result_callback(nfc->byte_input, NULL, NULL, NULL, NULL, 0);
byte_input_set_header_text(nfc->byte_input, "");
}
AppScene* nfc_scene_set_sak_alloc() {
AppScene* scene = furi_alloc(sizeof(AppScene));
scene->id = NfcSceneSetSak;
scene->on_enter = nfc_scene_set_sak_on_enter;
scene->on_event = nfc_scene_set_sak_on_event;
scene->on_exit = nfc_scene_set_sak_on_exit;
return scene;
}
void nfc_scene_set_sak_free(AppScene* scene) {
free(scene);
}