mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-19 01:03:22 +00:00
602c125ef5
* nfc: add save name and save success scenes * applications: increase nfc app stack size to 4k * nfc: move nfc device data to separate file * nfc: add nfc device save to SD card * nfc: add file select scene * nfc: add saved key menu scene * nfc: add manual SAK, ATQA, UID enter * nfc: add manual enter * nfc scenes: remove typedef in SubmenuIndex enu * nfc_device: close file_worker after load data Co-authored-by: あく <alleteam@gmail.com>
60 lines
1.8 KiB
C
Executable file
60 lines
1.8 KiB
C
Executable file
#include <nfc/scenes/nfc_scene_set_sak.h>
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#include <furi.h>
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#include "../nfc_i.h"
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#include <gui/view_dispatcher.h>
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#define SCENE_SET_SAK_CUSTOM_EVENT (0UL)
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void nfc_scene_set_sak_byte_input_callback(void* context, uint8_t* bytes, uint8_t bytes_count) {
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Nfc* nfc = (Nfc*)context;
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view_dispatcher_send_custom_event(nfc->nfc_common.view_dispatcher, SCENE_SET_SAK_CUSTOM_EVENT);
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}
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const void nfc_scene_set_sak_on_enter(void* context) {
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Nfc* nfc = (Nfc*)context;
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// Setup view
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ByteInput* byte_input = nfc->byte_input;
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byte_input_set_header_text(byte_input, "Enter SAK in hex");
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byte_input_set_result_callback(
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byte_input, nfc_scene_set_sak_byte_input_callback, NULL, nfc, &nfc->device.data.sak, 1);
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view_dispatcher_switch_to_view(nfc->nfc_common.view_dispatcher, NfcViewByteInput);
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}
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const bool nfc_scene_set_sak_on_event(void* context, uint32_t event) {
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Nfc* nfc = (Nfc*)context;
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if(event == SCENE_SET_SAK_CUSTOM_EVENT) {
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view_dispatcher_add_scene(nfc->nfc_common.view_dispatcher, nfc->scene_set_atqa);
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view_dispatcher_send_navigation_event(
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nfc->nfc_common.view_dispatcher, ViewNavigatorEventNext);
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return true;
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}
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return false;
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}
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const void nfc_scene_set_sak_on_exit(void* context) {
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Nfc* nfc = (Nfc*)context;
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// Clear view
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byte_input_set_result_callback(nfc->byte_input, NULL, NULL, NULL, NULL, 0);
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byte_input_set_header_text(nfc->byte_input, "");
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}
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AppScene* nfc_scene_set_sak_alloc() {
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AppScene* scene = furi_alloc(sizeof(AppScene));
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scene->id = NfcSceneSetSak;
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scene->on_enter = nfc_scene_set_sak_on_enter;
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scene->on_event = nfc_scene_set_sak_on_event;
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scene->on_exit = nfc_scene_set_sak_on_exit;
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return scene;
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}
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void nfc_scene_set_sak_free(AppScene* scene) {
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free(scene);
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}
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