mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-27 15:00:46 +00:00
1242327e14
* ibutton: remove existing key file before saving new * ibutton: save key name in iButtunKey object * ibutton: rename IBUTTON_KEY_SIZE -> IBUTTON_KEY_DATA_SIZE * ibutton: clear key when enter one manually * ibutton: change strcpy -> strlcpy Co-authored-by: あく <alleteam@gmail.com>
27 lines
No EOL
589 B
C++
27 lines
No EOL
589 B
C++
#pragma once
|
|
#include <stdint.h>
|
|
#include "helpers/key-info.h"
|
|
|
|
class iButtonKey {
|
|
public:
|
|
uint8_t get_size();
|
|
|
|
void set_data(uint8_t* data, uint8_t data_count);
|
|
void clear_data();
|
|
uint8_t* get_data();
|
|
uint8_t get_type_data_size();
|
|
|
|
void set_name(const char* name);
|
|
char* get_name();
|
|
|
|
void set_type(iButtonKeyType key_type);
|
|
iButtonKeyType get_key_type();
|
|
|
|
iButtonKey();
|
|
|
|
private:
|
|
uint8_t data[IBUTTON_KEY_DATA_SIZE] = {0, 0, 0, 0, 0, 0, 0, 0};
|
|
char name[IBUTTON_KEY_NAME_SIZE] = {0};
|
|
|
|
iButtonKeyType type = iButtonKeyType::KeyDallas;
|
|
}; |