mirror of
https://github.com/DarkFlippers/unleashed-firmware
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0b14db4fb3
* C++ apps: templated scene controller * templated app: fix type names * templated app: text store component * Applications: add "Templated Scene" application * templated app: refractoring * Gui module byte input: fix docs * templated app: new byte input scene * templated app: dialog ex view module * templated app: popup view module * templated app: dialog-ex view module, fix docs * templated app: text input view module * Gui module text input: fix docs * Furi: duplicated include * templated app: record holder (controller) class * templated app: view modules can now be accessed via cast * templated app: remove unused includes * templated app: fix return code
33 lines
686 B
C++
33 lines
686 B
C++
#include "submenu-vm.h"
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SubmenuVM::SubmenuVM() {
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submenu = submenu_alloc();
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}
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SubmenuVM::~SubmenuVM() {
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submenu_free(submenu);
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}
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View* SubmenuVM::get_view() {
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return submenu_get_view(submenu);
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}
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void SubmenuVM::clean() {
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submenu_clean(submenu);
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}
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SubmenuItem* SubmenuVM::add_item(
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const char* label,
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uint32_t index,
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SubmenuItemCallback callback,
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void* callback_context) {
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return submenu_add_item(submenu, label, index, callback, callback_context);
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}
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void SubmenuVM::set_selected_item(uint32_t index) {
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submenu_set_selected_item(submenu, index);
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}
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void SubmenuVM::set_header(const char* header) {
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submenu_set_header(submenu, header);
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}
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