mirror of
https://github.com/DarkFlippers/unleashed-firmware
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8116bfcbab
* Assets: move assets compilation to separate Makefile. Move all scripts to scripts folder. Add scripts ReadMe. Add precompiled assets. * Split assets.py into separate entities. Option bytes for FL-1289 and checker/setter. * Cli: explicitly initialize variable befor use in api_hal_vcp_rx_with_timeout * Rename ob_check script to ob. |
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.. | ||
compiled | ||
icons | ||
.gitignore | ||
assets.mk | ||
Makefile | ||
ReadMe.md |
Requirements
- Python3
- ImageMagic
- Make
Compiling
make all
Asset naming rules
Images and Animations
NAME_VARIANT_SIZE
NAME
- mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowedVARIANT
- optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.SIZE
- mandatory - size in px. Example squere 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.
Image names will be automatically prefixed with I_
, animation names with A_
.
Icons and Animations will be gathered into icon.h
and icon.c
.
Important notes
Don't include assets that you are not using, compiller is not going to strip unusued assets.