unleashed-firmware/applications/main/nfc/scenes/nfc_scene_save_success.c
David f5ff6438d1
NFC user dict list, delete, and de-duplication. (#1533)
* Add MFC user keys list
* Leakey submenu fix
* Set next target for Save/Delete success scenes
* Delete individual user keys
* Update count of total keys
* Fix memory leak
* Check for duplicate keys
* Remove a submodule that I never added?
* Swap and position icons
* Revamp according to design doc
* Rename icons to include size and replace keychain icon with smaller variant
* Fix typos
* Final fixes
* Fufill requested changes
* Cleanup comments
* Merge dev after SD app loading
* Fixing icon names
* Revert merge mistakes and API version
* Scene switching adjustments
* F7: add/change/remove some nfc icons in api_symbols.csv

Co-authored-by: あく <alleteam@gmail.com>
2022-09-20 01:43:53 +09:00

50 lines
1.8 KiB
C

#include "../nfc_i.h"
#include <dolphin/dolphin.h>
void nfc_scene_save_success_popup_callback(void* context) {
Nfc* nfc = context;
view_dispatcher_send_custom_event(nfc->view_dispatcher, NfcCustomEventViewExit);
}
void nfc_scene_save_success_on_enter(void* context) {
Nfc* nfc = context;
DOLPHIN_DEED(DolphinDeedNfcSave);
// Setup view
Popup* popup = nfc->popup;
popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
popup_set_header(popup, "Saved!", 13, 22, AlignLeft, AlignBottom);
popup_set_timeout(popup, 1500);
popup_set_context(popup, nfc);
popup_set_callback(popup, nfc_scene_save_success_popup_callback);
popup_enable_timeout(popup);
view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewPopup);
}
bool nfc_scene_save_success_on_event(void* context, SceneManagerEvent event) {
Nfc* nfc = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == NfcCustomEventViewExit) {
if(scene_manager_has_previous_scene(nfc->scene_manager, NfcSceneMfClassicKeys)) {
consumed = scene_manager_search_and_switch_to_previous_scene(
nfc->scene_manager, NfcSceneMfClassicKeys);
} else if(scene_manager_has_previous_scene(nfc->scene_manager, NfcSceneSavedMenu)) {
consumed = scene_manager_search_and_switch_to_previous_scene(
nfc->scene_manager, NfcSceneSavedMenu);
} else {
consumed = scene_manager_search_and_switch_to_another_scene(
nfc->scene_manager, NfcSceneFileSelect);
}
}
}
return consumed;
}
void nfc_scene_save_success_on_exit(void* context) {
Nfc* nfc = context;
// Clear view
popup_reset(nfc->popup);
}