mirror of
https://github.com/DarkFlippers/unleashed-firmware
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50 lines
1.5 KiB
C
50 lines
1.5 KiB
C
#pragma once
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#include <gui/gui.h>
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#include "../types/plugin_state.h"
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#include "../types/plugin_event.h"
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#include "totp_scenes_enum.h"
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/**
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* @brief Activates scene
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* @param plugin_state application state
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* @param scene scene to be activated
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* @param context scene context to be passed to the scene activation method
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*/
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void totp_scene_director_activate_scene(
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PluginState* const plugin_state,
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Scene scene,
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const void* context);
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/**
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* @brief Deactivate current scene
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* @param plugin_state application state
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*/
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void totp_scene_director_deactivate_active_scene(PluginState* const plugin_state);
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/**
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* @brief Initializes all the available scenes
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* @param plugin_state application state
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*/
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void totp_scene_director_init_scenes(PluginState* const plugin_state);
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/**
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* @brief Renders current scene
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* @param canvas canvas to render at
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* @param plugin_state application state
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*/
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void totp_scene_director_render(Canvas* const canvas, PluginState* const plugin_state);
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/**
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* @brief Disposes all the available scenes
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* @param plugin_state application state
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*/
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void totp_scene_director_dispose(const PluginState* const plugin_state);
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/**
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* @brief Handles application event for the current scene
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* @param event event to be handled
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* @param plugin_state application state
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* @return \c true if event handled and applilcation should continue; \c false if application should be closed
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*/
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bool totp_scene_director_handle_event(PluginEvent* const event, PluginState* const plugin_state);
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