mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-30 08:20:21 +00:00
022fccf0d7
* Introduce ConcurrentRunner, load universal and regular remotes concurrently * Perform all lengthy operations in a ConcurrentRunner * Fix python formatting * Clean up code * Add usage warning * Remove ConcurrentRunner, use a plain FuriThread instead * Load remotes asynchronously in RPC mode as well * Reorder code for clarity * Clean up, use thread return code to report errors * Improve wording * Fix logical error
300 lines
11 KiB
C
300 lines
11 KiB
C
/**
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* @file infrared_app_i.h
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* @brief Main Infrared application types and functions.
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*/
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#pragma once
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#include <gui/gui.h>
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#include <gui/view.h>
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#include <assets_icons.h>
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#include <gui/view_stack.h>
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#include <gui/view_dispatcher.h>
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#include <gui/scene_manager.h>
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#include <gui/modules/popup.h>
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#include <gui/modules/loading.h>
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#include <gui/modules/submenu.h>
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#include <gui/modules/dialog_ex.h>
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#include <gui/modules/text_input.h>
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#include <gui/modules/button_menu.h>
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#include <gui/modules/button_panel.h>
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#include <rpc/rpc_app.h>
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#include <storage/storage.h>
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#include <dialogs/dialogs.h>
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#include <notification/notification_messages.h>
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#include <infrared/worker/infrared_worker.h>
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#include "infrared_app.h"
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#include "infrared_remote.h"
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#include "infrared_brute_force.h"
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#include "infrared_custom_event.h"
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#include "scenes/infrared_scene.h"
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#include "views/infrared_progress_view.h"
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#include "views/infrared_debug_view.h"
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#include "views/infrared_move_view.h"
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#define INFRARED_FILE_NAME_SIZE 100
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#define INFRARED_TEXT_STORE_NUM 2
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#define INFRARED_TEXT_STORE_SIZE 128
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#define INFRARED_MAX_BUTTON_NAME_LENGTH 22
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#define INFRARED_MAX_REMOTE_NAME_LENGTH 22
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#define INFRARED_APP_FOLDER ANY_PATH("infrared")
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#define INFRARED_APP_EXTENSION ".ir"
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#define INFRARED_DEFAULT_REMOTE_NAME "Remote"
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#define INFRARED_LOG_TAG "InfraredApp"
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/**
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* @brief Enumeration of invalid remote button indices.
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*/
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typedef enum {
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InfraredButtonIndexNone = -1, /**< No button is currently selected. */
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} InfraredButtonIndex;
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/**
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* @brief Enumeration of editing targets.
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*/
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typedef enum {
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InfraredEditTargetNone, /**< No editing target is selected. */
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InfraredEditTargetRemote, /**< Whole remote is selected as editing target. */
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InfraredEditTargetButton, /**< Single button is selected as editing target. */
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} InfraredEditTarget;
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/**
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* @brief Enumeration of editing modes.
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*/
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typedef enum {
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InfraredEditModeNone, /**< No editing mode is selected. */
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InfraredEditModeRename, /**< Rename mode is selected. */
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InfraredEditModeDelete, /**< Delete mode is selected. */
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} InfraredEditMode;
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/**
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* @brief Infrared application state type.
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*/
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typedef struct {
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bool is_learning_new_remote; /**< Learning new remote or adding to an existing one. */
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bool is_debug_enabled; /**< Whether to enable or disable debugging features. */
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bool is_transmitting; /**< Whether a signal is currently being transmitted. */
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InfraredEditTarget edit_target : 8; /**< Selected editing target (a remote or a button). */
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InfraredEditMode edit_mode : 8; /**< Selected editing operation (rename or delete). */
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int32_t current_button_index; /**< Selected button index (move destination). */
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int32_t prev_button_index; /**< Previous button index (move source). */
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uint32_t last_transmit_time; /**< Lat time a signal was transmitted. */
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} InfraredAppState;
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/**
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* @brief Infrared application type.
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*/
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struct InfraredApp {
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SceneManager* scene_manager; /**< Pointer to a SceneManager instance. */
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ViewDispatcher* view_dispatcher; /**< Pointer to a ViewDispatcher instance. */
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Gui* gui; /**< Pointer to a Gui instance. */
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Storage* storage; /**< Pointer to a Storage instance. */
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DialogsApp* dialogs; /**< Pointer to a DialogsApp instance. */
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NotificationApp* notifications; /**< Pointer to a NotificationApp instance. */
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InfraredWorker* worker; /**< Used to send or receive signals. */
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InfraredRemote* remote; /**< Holds the currently loaded remote. */
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InfraredSignal* current_signal; /**< Holds the currently loaded signal. */
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InfraredBruteForce* brute_force; /**< Used for the Universal Remote feature. */
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Submenu* submenu; /**< Standard view for displaying application menus. */
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TextInput* text_input; /**< Standard view for receiving user text input. */
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DialogEx* dialog_ex; /**< Standard view for displaying dialogs. */
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ButtonMenu* button_menu; /**< Custom view for interacting with IR remotes. */
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Popup* popup; /**< Standard view for displaying messages. */
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ViewStack* view_stack; /**< Standard view for displaying stacked interfaces. */
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InfraredDebugView* debug_view; /**< Custom view for displaying debug information. */
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InfraredMoveView* move_view; /**< Custom view for rearranging buttons in a remote. */
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ButtonPanel* button_panel; /**< Standard view for displaying control panels. */
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Loading* loading; /**< Standard view for informing about long operations. */
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InfraredProgressView* progress; /**< Custom view for showing brute force progress. */
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FuriThread* task_thread; /**< Pointer to a FuriThread instance for concurrent tasks. */
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FuriString* file_path; /**< Full path to the currently loaded file. */
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FuriString* button_name; /**< Name of the button requested in RPC mode. */
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/** Arbitrary text storage for various inputs. */
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char text_store[INFRARED_TEXT_STORE_NUM][INFRARED_TEXT_STORE_SIZE + 1];
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InfraredAppState app_state; /**< Application state. */
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void* rpc_ctx; /**< Pointer to the RPC context object. */
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};
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/**
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* @brief Enumeration of all used view types.
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*/
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typedef enum {
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InfraredViewSubmenu,
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InfraredViewTextInput,
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InfraredViewDialogEx,
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InfraredViewButtonMenu,
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InfraredViewPopup,
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InfraredViewStack,
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InfraredViewDebugView,
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InfraredViewMove,
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} InfraredView;
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/**
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* @brief Enumeration of all notification message types.
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*/
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typedef enum {
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InfraredNotificationMessageSuccess, /**< Play a short happy tune. */
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InfraredNotificationMessageGreenOn, /**< Turn green LED on. */
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InfraredNotificationMessageGreenOff, /**< Turn green LED off. */
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InfraredNotificationMessageYellowOn, /**< Turn yellow LED on. */
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InfraredNotificationMessageYellowOff, /**< Turn yellow LED off. */
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InfraredNotificationMessageBlinkStartRead, /**< Blink the LED to indicate receiver mode. */
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InfraredNotificationMessageBlinkStartSend, /**< Blink the LED to indicate transmitter mode. */
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InfraredNotificationMessageBlinkStop, /**< Stop blinking the LED. */
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InfraredNotificationMessageCount, /**< Special value equal to the message type count. */
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} InfraredNotificationMessage;
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/**
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* @brief Add a new remote with a single signal.
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*
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* The filename will be automatically generated depending on
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* the names and number of other files in the infrared data directory.
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*
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* @param[in] infrared pointer to the application instance.
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* @param[in] name pointer to a zero-terminated string containing the signal name.
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* @param[in] signal pointer to the signal to be added.
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* @return true if the remote was successfully created, false otherwise.
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*/
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bool infrared_add_remote_with_button(
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const InfraredApp* infrared,
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const char* name,
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const InfraredSignal* signal);
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/**
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* @brief Rename the currently loaded remote.
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*
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* @param[in] infrared pointer to the application instance.
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* @param[in] new_name pointer to a zero-terminated string containing the new remote name.
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* @return true if the remote was successfully renamed, false otherwise.
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*/
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bool infrared_rename_current_remote(const InfraredApp* infrared, const char* new_name);
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/**
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* @brief Begin transmission of the currently loaded signal.
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*
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* The signal will be repeated indefinitely until stopped.
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*
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* @param[in,out] infrared pointer to the application instance.
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*/
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void infrared_tx_start(InfraredApp* infrared);
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/**
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* @brief Load a signal under the given index and begin transmission.
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*
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* The signal will be repeated indefinitely until stopped.
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*
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* @param[in,out] infrared pointer to the application instance.
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* @param[in] button_index index of the signal to be loaded.
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* @returns true if the signal could be loaded, false otherwise.
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*/
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void infrared_tx_start_button_index(InfraredApp* infrared, size_t button_index);
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/**
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* @brief Stop transmission of the currently loaded signal.
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*
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* @param[in,out] infrared pointer to the application instance.
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*/
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void infrared_tx_stop(InfraredApp* infrared);
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/**
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* @brief Start a blocking task in a separate thread.
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*
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* If a ViewStack is currently on screen, a busy "Hourglass" animation
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* will be shown and no input will be accepted until completion.
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*
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* @param[in,out] infrared pointer to the application instance.
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* @param[in] callback pointer to the function to be run in the thread.
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*/
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void infrared_blocking_task_start(InfraredApp* infrared, FuriThreadCallback callback);
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/**
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* @brief Wait for a blocking task to finish and receive the result.
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*
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* Upon the completion of a blocking task, the busy animation will be hidden
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* and input will be accepted again.
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*
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* @param[in,out] infrared pointer to the application instance.
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* @return true if the blocking task finished successfully, false otherwise.
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*/
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bool infrared_blocking_task_finalize(InfraredApp* infrared);
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/**
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* @brief Set the internal text store with formatted text.
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*
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* @param[in,out] infrared pointer to the application instance.
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* @param[in] bank index of text store bank (0 or 1).
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* @param[in] fmt pointer to a zero-terminated string containing the format text.
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* @param[in] ... additional arguments.
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*/
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void infrared_text_store_set(InfraredApp* infrared, uint32_t bank, const char* fmt, ...)
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_ATTRIBUTE((__format__(__printf__, 3, 4)));
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/**
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* @brief Clear the internal text store.
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*
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* @param[in,out] infrared pointer to the application instance.
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* @param[in] bank index of text store bank (0 or 1).
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*/
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void infrared_text_store_clear(InfraredApp* infrared, uint32_t bank);
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/**
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* @brief Play a sound and/or blink the LED.
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*
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* @param[in] infrared pointer to the application instance.
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* @param[in] message type of the message to play.
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*/
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void infrared_play_notification_message(
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const InfraredApp* infrared,
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InfraredNotificationMessage message);
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/**
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* @brief Show a formatted error messsage.
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*
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* @param[in] infrared pointer to the application instance.
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* @param[in] fmt pointer to a zero-terminated string containing the format text.
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* @param[in] ... additional arguments.
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*/
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void infrared_show_error_message(const InfraredApp* infrared, const char* fmt, ...)
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_ATTRIBUTE((__format__(__printf__, 2, 3)));
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/**
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* @brief Common received signal callback.
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*
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* Called when the worker has received a complete infrared signal.
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*
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* @param[in,out] context pointer to the user-specified context object.
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* @param[in] received_signal pointer to the received signal.
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*/
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void infrared_signal_received_callback(void* context, InfraredWorkerSignal* received_signal);
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/**
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* @brief Common text input callback.
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*
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* Called when the input has been accepted by the user.
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*
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* @param[in,out] context pointer to the user-specified context object.
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*/
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void infrared_text_input_callback(void* context);
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/**
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* @brief Common popup close callback.
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*
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* Called when the popup has been closed either by the user or after a timeout.
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*
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* @param[in,out] context pointer to the user-specified context object.
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*/
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void infrared_popup_closed_callback(void* context);
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