mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-15 09:17:11 +00:00
5c81bb8abc
* add u8g2 and ui libs * add display driver and usage example * not init display in test mode * change todo text * fix removed code * Target f2 (#107) * add ioc for flipperzero f2 * add generated f1 files to f2 * regenerate cubemx * invert initial state of led * blink backligh * shutdown backlight on idle
218 lines
4.5 KiB
C++
218 lines
4.5 KiB
C++
#pragma once
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extern "C" {
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#include "main.h"
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#include "cmsis_os.h"
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#include "u8g2_support.h"
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#include "u8g2/u8g2.h"
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}
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#include "events.h"
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typedef struct {
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void* item;
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const char* name;
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} MenuItem;
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#include "vendor.h"
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typedef enum {
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LayoutActionUp,
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LayoutActionDown,
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LayoutActionLeft,
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LayoutActionRight,
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LayoutActionOk,
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LayoutActionBack,
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LayoutActionTimeout,
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LayoutActionUsbConnect,
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LayoutActionUsbDisconnect,
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LayoutActionEndOfCycle
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} LayoutAction;
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typedef struct {
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FlipperComponent* item;
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LayoutAction action;
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} ActionItem;
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void draw_text(const char* text, u8g2_t* u8g2, ScreenArea area);
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void draw_bitmap(const char* bitmap, u8g2_t* u8g2, ScreenArea area);
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class LayoutComponent: FlipperComponent {
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public:
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LayoutComponent(void (*draw_fn)(const char* text, u8g2_t* u8g2, ScreenArea area), ActionItem* actions, size_t actions_size, uint32_t timeout, const char* data) {
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this->data = data;
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this->actions = actions;
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this->actions_size = actions_size;
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this->timeout = timeout;
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this->draw_fn = draw_fn;
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this->dirty = true;
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this->wait_time = 0;
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}
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virtual void handle(Event* event, struct _Store* store, u8g2_t* u8g2, ScreenArea area);
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private:
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const char* data;
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ActionItem* actions;
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size_t actions_size;
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uint32_t timeout;
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void (*draw_fn)(const char* text, u8g2_t* u8g2, ScreenArea area);
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uint32_t wait_time;
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bool dirty;
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};
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typedef struct {
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uint32_t on_time;
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Color on_color;
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uint32_t off_time;
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Color off_color;
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} BlinkerComponentConfig;
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class BlinkerComponent: FlipperComponent {
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public:
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BlinkerComponent(
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void (*draw_fn)(const char* text, u8g2_t* u8g2, ScreenArea area),
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BlinkerComponentConfig config,
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const char* data
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) {
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this->data = data;
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this->draw_fn = draw_fn;
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this->config = config;
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this->dirty = true;
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this->wait_time = 0;
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this->is_on = true;
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this->active = false;
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this->prev = NULL;
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}
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virtual void handle(Event* event, struct _Store* store, u8g2_t* u8g2, ScreenArea area);
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private:
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const char* data;
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BlinkerComponentConfig config;
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void (*draw_fn)(const char* text, u8g2_t* u8g2, ScreenArea area);
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uint32_t wait_time;
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bool is_on;
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bool active;
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bool dirty;
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FlipperComponent* prev;
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};
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typedef struct {
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uint32_t on_time;
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Color on_color;
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uint32_t off_time;
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Color off_color;
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} BlinkerComponentOnBtnConfig;
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class BlinkerComponentOnBtn: FlipperComponent {
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public:
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BlinkerComponentOnBtn(
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void (*draw_fn)(const char* text, u8g2_t* u8g2, ScreenArea area),
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BlinkerComponentOnBtnConfig config,
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const char* data
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) {
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this->data = data;
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this->draw_fn = draw_fn;
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this->config = config;
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this->dirty = true;
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this->wait_time = 0;
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this->is_on = true;
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this->active = false;
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this->prev = NULL;
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}
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virtual void handle(Event* event, struct _Store* store, u8g2_t* u8g2, ScreenArea area);
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private:
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const char* data;
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BlinkerComponentOnBtnConfig config;
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void (*draw_fn)(const char* text, u8g2_t* u8g2, ScreenArea area);
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uint32_t wait_time;
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bool is_on;
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bool active;
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bool dirty;
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FlipperComponent* prev;
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};
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typedef enum {
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MenuEventUp,
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MenuEventDown
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} MenuEvent;
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class MenuCtx {
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public:
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size_t size;
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size_t current;
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uint8_t cursor;
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MenuItem* list;
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void handle(MenuEvent event);
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void reset();
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};
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void draw_menu(MenuCtx* ctx, u8g2_t* u8g2, ScreenArea area);
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class MenuComponent: FlipperComponent {
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public:
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MenuComponent(MenuItem* list, size_t size, const char* name) {
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this->ctx.size = size;
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this->ctx.current = 0;
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this->ctx.cursor = 0;
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this->ctx.list = list;
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this->name = name;
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this->prev = NULL;
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this->dirty = true;
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}
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const char* name;
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FlipperComponent* prev;
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MenuCtx ctx;
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bool dirty;
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virtual void handle(Event* event, struct _Store* store, u8g2_t* u8g2, ScreenArea area);
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};
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typedef struct {
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uint8_t x;
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uint8_t y;
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} Point;
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typedef struct {
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uint8_t width;
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uint8_t height;
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uint8_t margin_left;
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uint8_t margin_top;
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uint8_t padding_left;
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uint8_t padding_top;
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uint8_t background;
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uint8_t color;
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uint8_t* font;
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} Block;
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Point draw_block(u8g2_t* u8g2, const char* text, Block layout, uint8_t x, uint8_t y);
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