unleashed-firmware/lib/one_wire/ibutton/ibutton_protocols.h
Georgii Surkov 806428efeb
[FL-3070] iButton system and app refactoring (#2388)
* Add 1-wire thermometer example app stub
* Working 1-wire thermometer app
* Refactor app to use threads
* Clean up code, add comments
* Add CRC checking
* Increase update period
* Fix error in fbt
* Revert the old update period
* Use settable pin in onewire_host
* Use settable pin for onewire_slave
* Clear EXTI flag after callback, make private methods static in onewire_slave
* Do not hardcode GPIO pin number
* Remove iButton hal from furi_hal_rfid
* Remove most of furi_hal_ibutton
* Add some of furi_hal_ibutton back
* Slightly neater code
* Update CODEOWNERS
* Add furi_hal_gpio_get_ext_pin_number
* Create README.md
* Temporary get Metakom and Cyfral keys out of the way
* Better enum name
* Syncing work, does not compile
* Syncing work, now compiles
* Working read impl for DS1990 and DS1992
* Add the ability to display extended key data
* Get rid of DialogEx
* Add save and load API
* Better iButtonKey encapsulation
* Fix crash
* Load key code boilerplate
* More load key code boilerplate
* Minor code cleanup
* Implement loading and saving DS1990 keys
* Implement the Info scene
* Implement loading & saving for DS1992
* Implement read error scene stub
* Implement delete confirmation screen
* Better error messages (protocol-dependent)
* Minor old code cleanup
* Remove iButtonDevice, add command callback to iButtonSlave
* Implement draft emulation for DS1990
* Better emulation for DS1990
* Initial emulation implementation for DS1992
* Better common command definitions
* Use common submenu callback, add protocol list
* Improve ViewData screen
* Improve scene_add_type
* Add stubs for write functionality
* Improve naming consistency
* Implement writing a DS1992 onto another one
* Improve DS1992 write code
* Improve DS1992 write code once more
* Prepare write_blank for DS1990, delete ibutton_writer
* Implement writing DS1990 onto blanks
* Fix reading DS1990
* Partially implement writing DS1992 onto blanks
* Implement GUI for writing keys
* Implement GUI for emulating keys
* Reduce memory usage for pretty_format
* Automatically truncate data more than 256 bytes
* Initial implementation of DS1996 (not tested)
* Fix crash due to missing virtual function
* Improve emulation code
* Improve DS1992 emulation code
* Correct return value for onewire_slave_send
* Correct return value for onewire_slave_receive
* Implement emulation for DS1992 & DS1996
* Better constant names
* Simplify & optimise the emulation code
* Remove duplicate code
* Add skip rom command emulation
* Show loading animation for large keys
* Implement manual adding & editing of keys
* Use buffered file streams to speed up saving & loading
* Reset key name before adding a new one
* Sync a buffered file stream before saving
* Use the DSGeneric protocol as a fallback option
* Implement emulation via RPC
* Refactor iButton code in preparation for comparator keys
* Refactor iButton code in preparation for comparator keys once more
* Make some functions static
* Make protocols not rely on one_wire classes
* Improve ProtocolDict usage
* Improve ProtocolDict usage more
* Implement reading Metakom & Cyfral keys
* Rename some files
* Better file structure
* Implement a unified interface for misc protocols
* Implement a unified interface for dallas protocols
* Concrete types for Dallas protocols
* Implement a unified interface for all key types
* Improved type naming
* Improved private types
* Proper types in protocol definitions
* Implement emulation for Cyfral & Metakom keys
* Implement save&load for Metakom & Cyfral keys
* Better type names
* Rename files, better names
* Allocate iButtonProtocols like a normal class
* Reset the key each time the start scene is selected
* Improve comments and constants
* Add ibutton_protocols to SDK headers
* Add ibutton_key to SDK headers
* Add ibutton_key to SDK headers
* Implement reading via cli
* Implement emulation via cli
* Implement writing Dallas blanks via cli
* Correctly revert the editing if cancelled by the user
* Correct committing mishap
* Elide the long text on the info screen
* Change key name for data in Misc keys
* Update iButtonFileFormat.md
* Remember the key's folder
* Save menu position in ReadKeyMenu and SavedKeyMenu
* Correct use of preselected path in file browser

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2023-03-02 22:23:33 +09:00

197 lines
6.4 KiB
C

/**
* @file ibutton_protocols.h
*
* Common interface for accessing various iButton protocols
*/
#pragma once
#include <stdint.h>
#include <stddef.h>
#include "protocols/protocol_common.h"
#include "ibutton_key.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct iButtonProtocols iButtonProtocols;
/**
* Allocate an iButtonProtocols object
* @return pointer to an iButtonProtocols object
*/
iButtonProtocols* ibutton_protocols_alloc();
/**
* Destroy an iButtonProtocols object, free resources
* @param [in] protocols pointer to an iButtonProtocols object
*/
void ibutton_protocols_free(iButtonProtocols* protocols);
/**
* Get the total number of available protocols
*/
uint32_t ibutton_protocols_get_protocol_count();
/**
* Get maximum data size out of all protocols available
* @param [in] protocols pointer to an iButtonProtocols object
* @return maximum data size in bytes
*/
size_t ibutton_protocols_get_max_data_size(iButtonProtocols* protocols);
/**
* Get the protocol id based on its name
* @param [in] protocols pointer to an iButtonProtocols object
* @param [in] name pointer to a string containing the name
* @return protocol id on success on iButtonProtocolIdInvalid on failure
*/
iButtonProtocolId ibutton_protocols_get_id_by_name(iButtonProtocols* protocols, const char* name);
/**
* Get the manufacturer name based on the protocol id
* @param [in] protocols pointer to an iButtonProtocols object
* @param [in] id id of the protocol in question
* @return pointer to a statically allocated string with manufacturer name
*/
const char* ibutton_protocols_get_manufacturer(iButtonProtocols* protocols, iButtonProtocolId id);
/**
* Get the protocol name based on the protocol id
* @param [in] protocols pointer to an iButtonProtocols object
* @param [in] id id of the protocol in question
* @return pointer to a statically allocated string with protocol name
*/
const char* ibutton_protocols_get_name(iButtonProtocols* protocols, iButtonProtocolId id);
/**
* Get protocol features bitmask by protocol id
* @param [in] protocols pointer to an iButtonProtocols object
* @param [in] id id of the protocol in question
*/
uint32_t ibutton_protocols_get_features(iButtonProtocols* protocols, iButtonProtocolId id);
/**
* Read a physical device (a key or an emulator)
* @param [in] protocols pointer to an iButtonProtocols object
* @param [out] key pointer to the key to read into (must be allocated before)
* @return true on success, false on failure
*/
bool ibutton_protocols_read(iButtonProtocols* protocols, iButtonKey* key);
/**
* Write the key to a blank
* @param [in] protocols pointer to an iButtonProtocols object
* @param [in] key pointer to the key to be written
* @return true on success, false on failure
*/
bool ibutton_protocols_write_blank(iButtonProtocols* protocols, iButtonKey* key);
/**
* Write the key to another one of the same type
* @param [in] protocols pointer to an iButtonProtocols object
* @param [in] key pointer to the key to be written
* @return true on success, false on failure
*/
bool ibutton_protocols_write_copy(iButtonProtocols* protocols, iButtonKey* key);
/**
* Start emulating the key
* @param [in] protocols pointer to an iButtonProtocols object
* @param [in] key pointer to the key to be emulated
*/
void ibutton_protocols_emulate_start(iButtonProtocols* protocols, iButtonKey* key);
/**
* Stop emulating the key
* @param [in] protocols pointer to an iButtonProtocols object
* @param [in] key pointer to the key to be emulated
*/
void ibutton_protocols_emulate_stop(iButtonProtocols* protocols, iButtonKey* key);
/**
* Save the key data to a file.
* @param [in] protocols pointer to an iButtonProtocols object
* @param [in] key pointer to the key to be saved
* @param [in] file_name full absolute path to the file name
* @return true on success, false on failure
*/
bool ibutton_protocols_save(
iButtonProtocols* protocols,
const iButtonKey* key,
const char* file_name);
/**
* Load the key from a file.
* @param [in] protocols pointer to an iButtonProtocols object
* @param [out] key pointer to the key to load into (must be allocated before)
* @param [in] file_name full absolute path to the file name
* @return true on success, false on failure
*/
bool ibutton_protocols_load(iButtonProtocols* protocols, iButtonKey* key, const char* file_name);
/**
* Format a string containing device full data
* @param [in] protocols pointer to an iButtonProtocols object
* @param [in] key pointer to the key to be rendered
* @param [out] result pointer to the FuriString instance (must be initialized)
*/
void ibutton_protocols_render_data(
iButtonProtocols* protocols,
const iButtonKey* key,
FuriString* result);
/**
* Format a string containing device brief data
* @param [in] protocols pointer to an iButtonProtocols object
* @param [in] key pointer to the key to be rendered
* @param [out] result pointer to the FuriString instance (must be initialized)
*/
void ibutton_protocols_render_brief_data(
iButtonProtocols* protocols,
const iButtonKey* key,
FuriString* result);
/**
* Format a string containing error message (for invalid keys)
* @param [in] protocols pointer to an iButtonProtocols object
* @param [in] key pointer to the key to be rendered
* @param [out] result pointer to the FuriString instance (must be initialized)
*/
void ibutton_protocols_render_error(
iButtonProtocols* protocols,
const iButtonKey* key,
FuriString* result);
/**
* Check whether the key data is valid
* @param [in] protocols pointer to an iButtonProtocols object
* @param [in] key pointer to the key to be checked
* @return true if data is valid, false otherwise
*/
bool ibutton_protocols_is_valid(iButtonProtocols* protocols, const iButtonKey* key);
/**
* Get a pointer to the key's editable data (for in-place editing)
* @param [in] protocols pointer to an iButtonProtocols object
* @param [in] key pointer to the key to be checked
* @param [out] editable pointer to a structure to contain the editable data
*/
void ibutton_protocols_get_editable_data(
iButtonProtocols* protocols,
const iButtonKey* key,
iButtonEditableData* editable);
/**
* Make all necessary internal adjustments after editing the key
* @param [in] protocols pointer to an iButtonProtocols object
* @param [in,out] key pointer to the key to be adjusted
*/
void ibutton_protocols_apply_edits(iButtonProtocols* protocols, const iButtonKey* key);
#ifdef __cplusplus
}
#endif