mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-21 02:03:18 +00:00
806428efeb
* Add 1-wire thermometer example app stub * Working 1-wire thermometer app * Refactor app to use threads * Clean up code, add comments * Add CRC checking * Increase update period * Fix error in fbt * Revert the old update period * Use settable pin in onewire_host * Use settable pin for onewire_slave * Clear EXTI flag after callback, make private methods static in onewire_slave * Do not hardcode GPIO pin number * Remove iButton hal from furi_hal_rfid * Remove most of furi_hal_ibutton * Add some of furi_hal_ibutton back * Slightly neater code * Update CODEOWNERS * Add furi_hal_gpio_get_ext_pin_number * Create README.md * Temporary get Metakom and Cyfral keys out of the way * Better enum name * Syncing work, does not compile * Syncing work, now compiles * Working read impl for DS1990 and DS1992 * Add the ability to display extended key data * Get rid of DialogEx * Add save and load API * Better iButtonKey encapsulation * Fix crash * Load key code boilerplate * More load key code boilerplate * Minor code cleanup * Implement loading and saving DS1990 keys * Implement the Info scene * Implement loading & saving for DS1992 * Implement read error scene stub * Implement delete confirmation screen * Better error messages (protocol-dependent) * Minor old code cleanup * Remove iButtonDevice, add command callback to iButtonSlave * Implement draft emulation for DS1990 * Better emulation for DS1990 * Initial emulation implementation for DS1992 * Better common command definitions * Use common submenu callback, add protocol list * Improve ViewData screen * Improve scene_add_type * Add stubs for write functionality * Improve naming consistency * Implement writing a DS1992 onto another one * Improve DS1992 write code * Improve DS1992 write code once more * Prepare write_blank for DS1990, delete ibutton_writer * Implement writing DS1990 onto blanks * Fix reading DS1990 * Partially implement writing DS1992 onto blanks * Implement GUI for writing keys * Implement GUI for emulating keys * Reduce memory usage for pretty_format * Automatically truncate data more than 256 bytes * Initial implementation of DS1996 (not tested) * Fix crash due to missing virtual function * Improve emulation code * Improve DS1992 emulation code * Correct return value for onewire_slave_send * Correct return value for onewire_slave_receive * Implement emulation for DS1992 & DS1996 * Better constant names * Simplify & optimise the emulation code * Remove duplicate code * Add skip rom command emulation * Show loading animation for large keys * Implement manual adding & editing of keys * Use buffered file streams to speed up saving & loading * Reset key name before adding a new one * Sync a buffered file stream before saving * Use the DSGeneric protocol as a fallback option * Implement emulation via RPC * Refactor iButton code in preparation for comparator keys * Refactor iButton code in preparation for comparator keys once more * Make some functions static * Make protocols not rely on one_wire classes * Improve ProtocolDict usage * Improve ProtocolDict usage more * Implement reading Metakom & Cyfral keys * Rename some files * Better file structure * Implement a unified interface for misc protocols * Implement a unified interface for dallas protocols * Concrete types for Dallas protocols * Implement a unified interface for all key types * Improved type naming * Improved private types * Proper types in protocol definitions * Implement emulation for Cyfral & Metakom keys * Implement save&load for Metakom & Cyfral keys * Better type names * Rename files, better names * Allocate iButtonProtocols like a normal class * Reset the key each time the start scene is selected * Improve comments and constants * Add ibutton_protocols to SDK headers * Add ibutton_key to SDK headers * Add ibutton_key to SDK headers * Implement reading via cli * Implement emulation via cli * Implement writing Dallas blanks via cli * Correctly revert the editing if cancelled by the user * Correct committing mishap * Elide the long text on the info screen * Change key name for data in Misc keys * Update iButtonFileFormat.md * Remember the key's folder * Save menu position in ReadKeyMenu and SavedKeyMenu * Correct use of preselected path in file browser Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
197 lines
6.4 KiB
C
197 lines
6.4 KiB
C
/**
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* @file ibutton_protocols.h
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*
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* Common interface for accessing various iButton protocols
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*/
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#pragma once
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#include <stdint.h>
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#include <stddef.h>
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#include "protocols/protocol_common.h"
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#include "ibutton_key.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct iButtonProtocols iButtonProtocols;
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/**
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* Allocate an iButtonProtocols object
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* @return pointer to an iButtonProtocols object
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*/
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iButtonProtocols* ibutton_protocols_alloc();
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/**
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* Destroy an iButtonProtocols object, free resources
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* @param [in] protocols pointer to an iButtonProtocols object
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*/
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void ibutton_protocols_free(iButtonProtocols* protocols);
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/**
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* Get the total number of available protocols
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*/
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uint32_t ibutton_protocols_get_protocol_count();
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/**
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* Get maximum data size out of all protocols available
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* @param [in] protocols pointer to an iButtonProtocols object
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* @return maximum data size in bytes
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*/
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size_t ibutton_protocols_get_max_data_size(iButtonProtocols* protocols);
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/**
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* Get the protocol id based on its name
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* @param [in] protocols pointer to an iButtonProtocols object
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* @param [in] name pointer to a string containing the name
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* @return protocol id on success on iButtonProtocolIdInvalid on failure
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*/
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iButtonProtocolId ibutton_protocols_get_id_by_name(iButtonProtocols* protocols, const char* name);
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/**
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* Get the manufacturer name based on the protocol id
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* @param [in] protocols pointer to an iButtonProtocols object
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* @param [in] id id of the protocol in question
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* @return pointer to a statically allocated string with manufacturer name
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*/
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const char* ibutton_protocols_get_manufacturer(iButtonProtocols* protocols, iButtonProtocolId id);
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/**
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* Get the protocol name based on the protocol id
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* @param [in] protocols pointer to an iButtonProtocols object
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* @param [in] id id of the protocol in question
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* @return pointer to a statically allocated string with protocol name
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*/
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const char* ibutton_protocols_get_name(iButtonProtocols* protocols, iButtonProtocolId id);
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/**
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* Get protocol features bitmask by protocol id
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* @param [in] protocols pointer to an iButtonProtocols object
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* @param [in] id id of the protocol in question
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*/
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uint32_t ibutton_protocols_get_features(iButtonProtocols* protocols, iButtonProtocolId id);
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/**
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* Read a physical device (a key or an emulator)
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* @param [in] protocols pointer to an iButtonProtocols object
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* @param [out] key pointer to the key to read into (must be allocated before)
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* @return true on success, false on failure
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*/
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bool ibutton_protocols_read(iButtonProtocols* protocols, iButtonKey* key);
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/**
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* Write the key to a blank
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* @param [in] protocols pointer to an iButtonProtocols object
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* @param [in] key pointer to the key to be written
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* @return true on success, false on failure
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*/
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bool ibutton_protocols_write_blank(iButtonProtocols* protocols, iButtonKey* key);
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/**
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* Write the key to another one of the same type
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* @param [in] protocols pointer to an iButtonProtocols object
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* @param [in] key pointer to the key to be written
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* @return true on success, false on failure
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*/
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bool ibutton_protocols_write_copy(iButtonProtocols* protocols, iButtonKey* key);
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/**
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* Start emulating the key
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* @param [in] protocols pointer to an iButtonProtocols object
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* @param [in] key pointer to the key to be emulated
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*/
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void ibutton_protocols_emulate_start(iButtonProtocols* protocols, iButtonKey* key);
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/**
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* Stop emulating the key
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* @param [in] protocols pointer to an iButtonProtocols object
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* @param [in] key pointer to the key to be emulated
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*/
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void ibutton_protocols_emulate_stop(iButtonProtocols* protocols, iButtonKey* key);
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/**
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* Save the key data to a file.
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* @param [in] protocols pointer to an iButtonProtocols object
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* @param [in] key pointer to the key to be saved
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* @param [in] file_name full absolute path to the file name
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* @return true on success, false on failure
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*/
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bool ibutton_protocols_save(
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iButtonProtocols* protocols,
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const iButtonKey* key,
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const char* file_name);
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/**
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* Load the key from a file.
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* @param [in] protocols pointer to an iButtonProtocols object
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* @param [out] key pointer to the key to load into (must be allocated before)
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* @param [in] file_name full absolute path to the file name
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* @return true on success, false on failure
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*/
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bool ibutton_protocols_load(iButtonProtocols* protocols, iButtonKey* key, const char* file_name);
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/**
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* Format a string containing device full data
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* @param [in] protocols pointer to an iButtonProtocols object
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* @param [in] key pointer to the key to be rendered
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* @param [out] result pointer to the FuriString instance (must be initialized)
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*/
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void ibutton_protocols_render_data(
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iButtonProtocols* protocols,
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const iButtonKey* key,
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FuriString* result);
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/**
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* Format a string containing device brief data
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* @param [in] protocols pointer to an iButtonProtocols object
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* @param [in] key pointer to the key to be rendered
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* @param [out] result pointer to the FuriString instance (must be initialized)
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*/
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void ibutton_protocols_render_brief_data(
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iButtonProtocols* protocols,
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const iButtonKey* key,
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FuriString* result);
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/**
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* Format a string containing error message (for invalid keys)
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* @param [in] protocols pointer to an iButtonProtocols object
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* @param [in] key pointer to the key to be rendered
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* @param [out] result pointer to the FuriString instance (must be initialized)
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*/
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void ibutton_protocols_render_error(
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iButtonProtocols* protocols,
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const iButtonKey* key,
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FuriString* result);
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/**
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* Check whether the key data is valid
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* @param [in] protocols pointer to an iButtonProtocols object
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* @param [in] key pointer to the key to be checked
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* @return true if data is valid, false otherwise
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*/
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bool ibutton_protocols_is_valid(iButtonProtocols* protocols, const iButtonKey* key);
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/**
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* Get a pointer to the key's editable data (for in-place editing)
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* @param [in] protocols pointer to an iButtonProtocols object
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* @param [in] key pointer to the key to be checked
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* @param [out] editable pointer to a structure to contain the editable data
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*/
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void ibutton_protocols_get_editable_data(
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iButtonProtocols* protocols,
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const iButtonKey* key,
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iButtonEditableData* editable);
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/**
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* Make all necessary internal adjustments after editing the key
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* @param [in] protocols pointer to an iButtonProtocols object
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* @param [in,out] key pointer to the key to be adjusted
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*/
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void ibutton_protocols_apply_edits(iButtonProtocols* protocols, const iButtonKey* key);
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#ifdef __cplusplus
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}
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#endif
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