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https://github.com/DarkFlippers/unleashed-firmware
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91c1eaf5a8
* scene_manager: search -> search_and_switch_to previous_scene * scene_manager: add search and switch to another scene API * scene_manager: Navigation -> Back event
57 lines
2.1 KiB
C
Executable file
57 lines
2.1 KiB
C
Executable file
#include "../nfc_i.h"
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#define SCENE_SAVE_SUCCESS_CUSTOM_EVENT (0UL)
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void nfc_scene_save_success_popup_callback(void* context) {
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Nfc* nfc = (Nfc*)context;
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view_dispatcher_send_custom_event(nfc->view_dispatcher, SCENE_SAVE_SUCCESS_CUSTOM_EVENT);
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}
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const void nfc_scene_save_success_on_enter(void* context) {
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Nfc* nfc = (Nfc*)context;
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// Setup view
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Popup* popup = nfc->popup;
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popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
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popup_set_header(popup, "Saved!", 13, 22, AlignLeft, AlignBottom);
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popup_set_timeout(popup, 1500);
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popup_set_context(popup, nfc);
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popup_set_callback(popup, nfc_scene_save_success_popup_callback);
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popup_enable_timeout(popup);
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view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewPopup);
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}
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const bool nfc_scene_save_success_on_event(void* context, SceneManagerEvent event) {
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Nfc* nfc = (Nfc*)context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == SCENE_SAVE_SUCCESS_CUSTOM_EVENT) {
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if(scene_manager_has_previous_scene(nfc->scene_manager, NfcSceneCardMenu)) {
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consumed = scene_manager_search_and_switch_to_previous_scene(
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nfc->scene_manager, NfcSceneCardMenu);
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} else if(scene_manager_has_previous_scene(nfc->scene_manager, NfcSceneSetType)) {
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consumed = scene_manager_search_and_switch_to_another_scene(
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nfc->scene_manager, NfcSceneFileSelect);
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} else {
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consumed = scene_manager_search_and_switch_to_previous_scene(
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nfc->scene_manager, NfcSceneStart);
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}
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}
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}
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return consumed;
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}
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const void nfc_scene_save_success_on_exit(void* context) {
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Nfc* nfc = (Nfc*)context;
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// Clear view
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Popup* popup = nfc->popup;
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popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
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popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
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popup_set_icon(popup, 0, 0, NULL);
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popup_set_callback(popup, NULL);
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popup_set_context(popup, NULL);
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popup_set_timeout(popup, 0);
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popup_disable_timeout(popup);
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}
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