mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-13 00:07:12 +00:00
561b4e947a
* FuriHal: add RTC alarm support * FuriHal: RTC alarm API. Alarm settings app. Alarm app. * FuriHal: remove unnecessery init mode enters in RTC * Update targets/f7/furi_hal/furi_hal_rtc.h Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com> * Update targets/f7/furi_hal/furi_hal_rtc.c Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com> * Update targets/f7/furi_hal/furi_hal_rtc.h Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com> * FuriHal: add seconds in rtc alarm getter * Alarm & Clock: redesign and cleanup setting and alarm apps, cleanup API * Spelling and time separator in alarm * Api Symbols: hide rtc alarm related methods * Clock alarm: new thread cleanup routine, hour/minute separator in alarm * Clock: move clock_settings_start into clock_settings fam * Seettings: update clock and alarm UI according to figma * Format icons --------- Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com> |
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dolphin | ||
icons | ||
protobuf@6c7c0d55e8 | ||
slideshow | ||
.gitignore | ||
ReadMe.md | ||
SConscript |
Firmware Assets
Compiling
./fbt icons proto dolphin_internal dolphin_blocking dolphin_ext resources
Asset naming rules
Images and Animations
NAME_VARIANT_SIZE
NAME
- mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowedVARIANT
- optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.SIZE
- mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.
Image names will be automatically prefixed with I_
, animation names with A_
.
Icons and Animations will be gathered into icon.h
and icon.c
.
Dolphin and Games assets
Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME
.
Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/
Important notes
Don't include assets that you are not using, compiler is not going to strip unused assets.
Structure
dolphin
- Dolphin game assets sources. Goes tocompiled
andresources
folders inbuild
directory.icons
- Icons sources. Goes tocompiled
folder inbuild
directory.protobuf
- Protobuf sources. Goes tocompiled
folder inbuild
directory.slideshow
- One-time slideshows for desktop