mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-24 11:43:09 +00:00
a8acfcabb4
* Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
107 lines
4 KiB
C
107 lines
4 KiB
C
#include "../infrared_i.h"
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#include <string.h>
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#include <toolbox/path.h>
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void infrared_scene_edit_rename_on_enter(void* context) {
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Infrared* infrared = context;
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InfraredRemote* remote = infrared->remote;
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TextInput* text_input = infrared->text_input;
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size_t enter_name_length = 0;
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const InfraredEditTarget edit_target = infrared->app_state.edit_target;
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if(edit_target == InfraredEditTargetButton) {
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text_input_set_header_text(text_input, "Name the button");
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const int32_t current_button_index = infrared->app_state.current_button_index;
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furi_assert(current_button_index != InfraredButtonIndexNone);
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InfraredRemoteButton* current_button =
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infrared_remote_get_button(remote, current_button_index);
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enter_name_length = INFRARED_MAX_BUTTON_NAME_LENGTH;
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strncpy(
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infrared->text_store[0],
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infrared_remote_button_get_name(current_button),
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enter_name_length);
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} else if(edit_target == InfraredEditTargetRemote) {
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text_input_set_header_text(text_input, "Name the remote");
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enter_name_length = INFRARED_MAX_REMOTE_NAME_LENGTH;
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strncpy(infrared->text_store[0], infrared_remote_get_name(remote), enter_name_length);
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string_t folder_path;
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string_init(folder_path);
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if(string_end_with_str_p(infrared->file_path, INFRARED_APP_EXTENSION)) {
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path_extract_dirname(string_get_cstr(infrared->file_path), folder_path);
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}
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ValidatorIsFile* validator_is_file = validator_is_file_alloc_init(
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string_get_cstr(folder_path),
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INFRARED_APP_EXTENSION,
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infrared_remote_get_name(remote));
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text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
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string_clear(folder_path);
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} else {
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furi_assert(0);
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}
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text_input_set_result_callback(
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text_input,
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infrared_text_input_callback,
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context,
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infrared->text_store[0],
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enter_name_length,
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false);
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view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewTextInput);
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}
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bool infrared_scene_edit_rename_on_event(void* context, SceneManagerEvent event) {
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Infrared* infrared = context;
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InfraredRemote* remote = infrared->remote;
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SceneManager* scene_manager = infrared->scene_manager;
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InfraredAppState* app_state = &infrared->app_state;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == InfraredCustomEventTypeTextEditDone) {
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bool success = false;
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const InfraredEditTarget edit_target = app_state->edit_target;
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if(edit_target == InfraredEditTargetButton) {
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const int32_t current_button_index = app_state->current_button_index;
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furi_assert(current_button_index != InfraredButtonIndexNone);
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success = infrared_remote_rename_button(
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remote, infrared->text_store[0], current_button_index);
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app_state->current_button_index = InfraredButtonIndexNone;
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} else if(edit_target == InfraredEditTargetRemote) {
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success = infrared_rename_current_remote(infrared, infrared->text_store[0]);
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} else {
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furi_assert(0);
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}
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if(success) {
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scene_manager_next_scene(scene_manager, InfraredSceneEditRenameDone);
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} else {
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scene_manager_search_and_switch_to_previous_scene(
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scene_manager, InfraredSceneRemoteList);
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}
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consumed = true;
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}
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}
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return consumed;
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}
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void infrared_scene_edit_rename_on_exit(void* context) {
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Infrared* infrared = context;
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TextInput* text_input = infrared->text_input;
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void* validator_context = text_input_get_validator_callback_context(text_input);
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text_input_set_validator(text_input, NULL, NULL);
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if(validator_context) {
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validator_is_file_free((ValidatorIsFile*)validator_context);
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}
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}
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