unleashed-firmware/applications/plugins/totp/ui/scene_director.c

128 lines
4.1 KiB
C

#include "../types/common.h"
#include "scene_director.h"
#include "scenes/authenticate/totp_scene_authenticate.h"
#include "scenes/generate_token/totp_scene_generate_token.h"
#include "scenes/add_new_token/totp_scene_add_new_token.h"
#include "scenes/token_menu/totp_scene_token_menu.h"
#include "scenes/app_settings/totp_app_settings.h"
void totp_scene_director_activate_scene(
PluginState* const plugin_state,
Scene scene,
const void* context) {
totp_scene_director_deactivate_active_scene(plugin_state);
switch(scene) {
case TotpSceneGenerateToken:
totp_scene_generate_token_activate(plugin_state, context);
break;
case TotpSceneAuthentication:
totp_scene_authenticate_activate(plugin_state);
break;
case TotpSceneAddNewToken:
totp_scene_add_new_token_activate(plugin_state, context);
break;
case TotpSceneTokenMenu:
totp_scene_token_menu_activate(plugin_state, context);
break;
case TotpSceneAppSettings:
totp_scene_app_settings_activate(plugin_state, context);
break;
case TotpSceneNone:
break;
default:
break;
}
plugin_state->current_scene = scene;
}
void totp_scene_director_deactivate_active_scene(PluginState* const plugin_state) {
switch(plugin_state->current_scene) {
case TotpSceneGenerateToken:
totp_scene_generate_token_deactivate(plugin_state);
break;
case TotpSceneAuthentication:
totp_scene_authenticate_deactivate(plugin_state);
break;
case TotpSceneAddNewToken:
totp_scene_add_new_token_deactivate(plugin_state);
break;
case TotpSceneTokenMenu:
totp_scene_token_menu_deactivate(plugin_state);
break;
case TotpSceneAppSettings:
totp_scene_app_settings_deactivate(plugin_state);
break;
case TotpSceneNone:
break;
default:
break;
}
}
void totp_scene_director_init_scenes(PluginState* const plugin_state) {
totp_scene_authenticate_init(plugin_state);
totp_scene_generate_token_init(plugin_state);
totp_scene_add_new_token_init(plugin_state);
totp_scene_token_menu_init(plugin_state);
totp_scene_app_settings_init(plugin_state);
}
void totp_scene_director_render(Canvas* const canvas, PluginState* const plugin_state) {
switch(plugin_state->current_scene) {
case TotpSceneGenerateToken:
totp_scene_generate_token_render(canvas, plugin_state);
break;
case TotpSceneAuthentication:
totp_scene_authenticate_render(canvas, plugin_state);
break;
case TotpSceneAddNewToken:
totp_scene_add_new_token_render(canvas, plugin_state);
break;
case TotpSceneTokenMenu:
totp_scene_token_menu_render(canvas, plugin_state);
break;
case TotpSceneAppSettings:
totp_scene_app_settings_render(canvas, plugin_state);
break;
case TotpSceneNone:
break;
default:
break;
}
}
void totp_scene_director_dispose(const PluginState* const plugin_state) {
totp_scene_generate_token_free(plugin_state);
totp_scene_authenticate_free(plugin_state);
totp_scene_add_new_token_free(plugin_state);
totp_scene_token_menu_free(plugin_state);
totp_scene_app_settings_free(plugin_state);
}
bool totp_scene_director_handle_event(PluginEvent* const event, PluginState* const plugin_state) {
bool processing = true;
switch(plugin_state->current_scene) {
case TotpSceneGenerateToken:
processing = totp_scene_generate_token_handle_event(event, plugin_state);
break;
case TotpSceneAuthentication:
processing = totp_scene_authenticate_handle_event(event, plugin_state);
break;
case TotpSceneAddNewToken:
processing = totp_scene_add_new_token_handle_event(event, plugin_state);
break;
case TotpSceneTokenMenu:
processing = totp_scene_token_menu_handle_event(event, plugin_state);
break;
case TotpSceneAppSettings:
processing = totp_scene_app_settings_handle_event(event, plugin_state);
break;
case TotpSceneNone:
break;
default:
break;
}
return processing;
}