mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-23 19:23:09 +00:00
23ff6723cf
* bt: update connection parameters * bt: set correct connection latency and timeout * gui popup: add clean method * furi_hal_bt: add connection parameters request, clear database * bt: add forget bonded devices API * bt_settings: add forget bonded devices GUI * bt: rework pin code show with view port to hide view * bt: support conn parameters for different profiles * furi_hal_bt: sync f6 target * target f6: fix build * bt: format sources * furi_hal_bt: update connection parameters * bt: update connection params, fix GUI * FuriHal: fix spelling * Refactoring: rename _clean to _reset Co-authored-by: あく <alleteam@gmail.com>
63 lines
2 KiB
C++
63 lines
2 KiB
C++
#include "ibutton_scene_start.h"
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#include "../ibutton_app.h"
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#include "../ibutton_view_manager.h"
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#include "../ibutton_event.h"
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#include <callback-connector.h>
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typedef enum {
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SubmenuIndexRead,
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SubmenuIndexSaved,
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SubmenuIndexAdd,
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} SubmenuIndex;
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void iButtonSceneStart::on_enter(iButtonApp* app) {
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iButtonAppViewManager* view_manager = app->get_view_manager();
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Submenu* submenu = view_manager->get_submenu();
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auto callback = cbc::obtain_connector(this, &iButtonSceneStart::submenu_callback);
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submenu_add_item(submenu, "Read", SubmenuIndexRead, callback, app);
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submenu_add_item(submenu, "Saved", SubmenuIndexSaved, callback, app);
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submenu_add_item(submenu, "Add manually", SubmenuIndexAdd, callback, app);
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submenu_set_selected_item(submenu, submenu_item_selected);
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view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewSubmenu);
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}
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bool iButtonSceneStart::on_event(iButtonApp* app, iButtonEvent* event) {
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bool consumed = false;
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if(event->type == iButtonEvent::Type::EventTypeMenuSelected) {
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submenu_item_selected = event->payload.menu_index;
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switch(event->payload.menu_index) {
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case SubmenuIndexRead:
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app->switch_to_next_scene(iButtonApp::Scene::SceneRead);
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break;
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case SubmenuIndexSaved:
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app->switch_to_next_scene(iButtonApp::Scene::SceneSelectKey);
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break;
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case SubmenuIndexAdd:
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app->switch_to_next_scene(iButtonApp::Scene::SceneAddType);
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break;
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}
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consumed = true;
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}
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return consumed;
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}
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void iButtonSceneStart::on_exit(iButtonApp* app) {
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iButtonAppViewManager* view = app->get_view_manager();
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Submenu* submenu = view->get_submenu();
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submenu_reset(submenu);
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}
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void iButtonSceneStart::submenu_callback(void* context, uint32_t index) {
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iButtonApp* app = static_cast<iButtonApp*>(context);
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iButtonEvent event;
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event.type = iButtonEvent::Type::EventTypeMenuSelected;
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event.payload.menu_index = index;
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app->get_view_manager()->send_event(&event);
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}
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